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Kills
2,629
+0 in the last 90 days
Losses
213
+0 in the last 90 days
93%
Efficiency
ISK Efficiency 94%
ISK destroyed
472.15B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
2,629
Losses
213
Danger Ratio
95%
Final Blows
310
Points
2,629

ISK

Destroyed
472.15B
Lost
28.14B
Balance
+444.01B
ISK Efficiency
94%

Solo

Solo Kills
102
Solo Ratio
4%
Avg Kills/Day
—

Other

NPC Losses
11
NPC Loss Ratio
5%
Activity
Inactive
Damage Dealt34.9M
Damage Ratio · 95%
Damage Taken1.8M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Never argue with a moron. They will drag you to their level and whoop your ass with experience.

FCing in eve is like playing against a computer set on hard in a game where 30% of your units randomly won't follow orders

"WoW holds your hand from 1-90, and makes sure you get a cookie regardless if you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place."

Rules of engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.


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