- Kills
- 999
- +0 in the last 90 days
- Losses
- 172
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 896.16B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 999
- Losses
- 172
- Danger Ratio
- 98%
- Final Blows
- 290
- Points
- 999
ISK
- Destroyed
- 896.16B
- Lost
- 21.46B
- Balance
- +874.70B
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 59
- Solo Ratio
- 6%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt14.5M
Damage Ratio · 91%
Damage Taken1.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
All warfare is based on deception. Hence, when we are able to attack, we must
seem unable; when using our forces, we must appear inactive; when we are near,
we must make the enemy believe we are far away; when far away, we must make
him believe we are near. -Sun Tzu, The Art of War.
***Scanning Info***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
Max Range = 14.4 AU = 2,147,483,647 km
**Targeting Systems**
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
**Main Damage Type To Resist/Shoot**
Guristas - Kinetic (80%) / Thermal (20%)-Kinetic
Serpentis - Thermal (55%) / Kinetic (45%)-Thermal
Blood - EM (50%) / Thermal (50%)-EM
Sansha - EM (50%) / Thermal (50%)-EM
Angel - Explosive (70%) / Kinetic (30%)-Explosive
Drones - EM (50%) / Explosive (50%)-EM/Therm
**Travel Restrictions**
<= -2.0 in 1.0 systems
<= -2.5 in 0.9
<= -3.0 in 0.8
<= -3.5 in 0.7
<= -4.0 in 0.6
<= -4.5 in 0.5
<= -5.0 Kill on Sight
seem unable; when using our forces, we must appear inactive; when we are near,
we must make the enemy believe we are far away; when far away, we must make
him believe we are near. -Sun Tzu, The Art of War.
***Scanning Info***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
Max Range = 14.4 AU = 2,147,483,647 km
**Targeting Systems**
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
**Main Damage Type To Resist/Shoot**
Guristas - Kinetic (80%) / Thermal (20%)-Kinetic
Serpentis - Thermal (55%) / Kinetic (45%)-Thermal
Blood - EM (50%) / Thermal (50%)-EM
Sansha - EM (50%) / Thermal (50%)-EM
Angel - Explosive (70%) / Kinetic (30%)-Explosive
Drones - EM (50%) / Explosive (50%)-EM/Therm
**Travel Restrictions**
<= -2.0 in 1.0 systems
<= -2.5 in 0.9
<= -3.0 in 0.8
<= -3.5 in 0.7
<= -4.0 in 0.6
<= -4.5 in 0.5
<= -5.0 Kill on Sight