- Kills
- 875
- +0 in the last 90 days
- Losses
- 157
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 1.41T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 875
- Losses
- 157
- Danger Ratio
- 99%
- Final Blows
- 82
- Points
- 875
ISK
- Destroyed
- 1.41T
- Lost
- 16.36B
- Balance
- +1.39T
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 26
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 1%
- Activity
- Inactive
Damage Dealt9.8M
Damage Ratio · 87%
Damage Taken1.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
If it moves, kill it.
If it doesn't move, kill it anyway.
Scanning Sites
Radar - Hacking
Ladar - Gas Clouds
Mag - Archeology
Grav - Roids
(Drones) (easiest)
(Drones)
(Drones)
(Drones) Herd
(Drones) Partol
(Drones) Horde (hardest)
(Faction) Burrow (easiest)
(Faction) Hideaway
(Faction) Refuge
(Faction) Den
(Faction) Yard
(Faction) Rally Point
(Faction) Port
With negative standing, where can pilots travel?
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
If it doesn't move, kill it anyway.
Scanning Sites
Radar - Hacking
Ladar - Gas Clouds
Mag - Archeology
Grav - Roids
(Drones) (easiest)
(Drones)
(Drones)
(Drones) Herd
(Drones) Partol
(Drones) Horde (hardest)
(Faction) Burrow (easiest)
(Faction) Hideaway
(Faction) Refuge
(Faction) Den
(Faction) Yard
(Faction) Rally Point
(Faction) Port
With negative standing, where can pilots travel?
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems