- Kills
- 23
- +0 in the last 90 days
- Losses
- 17
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 72%
- ISK destroyed
- 5.81B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 23
- Losses
- 17
- Danger Ratio
- 88%
- Final Blows
- 10
- Points
- 23
ISK
- Destroyed
- 5.81B
- Lost
- 2.28B
- Balance
- +3.53B
- ISK Efficiency
- 72%
Solo
- Solo Kills
- 3
- Solo Ratio
- 13%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 12%
- Activity
- Inactive
Damage Dealt62.8K
Damage Ratio · 30%
Damage Taken145.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
| You need protection:
| Gurista/EOM/Mordus: Kinetic/Thermal
| Angel: Explosive/Kinetic/EM(Minor)/Thermal(Minor)
| Sansha/Blood Raider: EM/Thermal
| Serpentis: Kinetic/Thermal
| Mercanary: Kinetic/Thermal/EM/Explosive
| Damage to deal:
| Angel/Thukker Tribe: Explosive
| Blood Raiders/Sansha: EM/Thermal
| EoM/Guristas: Kinetic
| Mercenary: Thermal
| The Syndicate/Mordu's Legion/Serpentis: Thermal/Kinetic
| Drone Damage:
| Gallente: Thermal
| Caldari: Kinetic
| Amarr: EM
| Minmatar: Explosive
| Gurista/EOM/Mordus: Kinetic/Thermal
| Angel: Explosive/Kinetic/EM(Minor)/Thermal(Minor)
| Sansha/Blood Raider: EM/Thermal
| Serpentis: Kinetic/Thermal
| Mercanary: Kinetic/Thermal/EM/Explosive
| Damage to deal:
| Angel/Thukker Tribe: Explosive
| Blood Raiders/Sansha: EM/Thermal
| EoM/Guristas: Kinetic
| Mercenary: Thermal
| The Syndicate/Mordu's Legion/Serpentis: Thermal/Kinetic
| Drone Damage:
| Gallente: Thermal
| Caldari: Kinetic
| Amarr: EM
| Minmatar: Explosive