- Kills
- 0
- +0 in the last 90 days
- Losses
- 19
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 19
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 3.63B
- Balance
- -3.63B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken315.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Where there's a will, there's a weapon
The first and most important rule of gun-running is: Never get shot with your own merchandise.
The second rule is: Always ensure you have a foolproof way of getting paid, preferably in advance.
And the third rule: Never pick up a gun and join your customer.
The first and most important rule of gun-running is: Never get shot with your own merchandise.
The second rule is: Always ensure you have a foolproof way of getting paid, preferably in advance.
And the third rule: Never pick up a gun and join your customer.