- Kills
- 14
- +0 in the last 90 days
- Losses
- 19
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 33%
- ISK destroyed
- 245.1M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 14
- Losses
- 19
- Danger Ratio
- 84%
- Final Blows
- 1
- Points
- 14
ISK
- Destroyed
- 245.1M
- Lost
- 503.5M
- Balance
- -258.4M
- ISK Efficiency
- 33%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 16%
- Activity
- Inactive
Damage Dealt3.7K
Damage Ratio · 6%
Damage Taken56.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Notify
Hold a sec, haven't finished talking with the fleet yet.
Never thought smacktalk would hold me up for 7 seconds.
Here is a brief list of your travelling options according to security status:
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
Hold a sec, haven't finished talking with the fleet yet.
Never thought smacktalk would hold me up for 7 seconds.
Here is a brief list of your travelling options according to security status:
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems