- Kills
- 1
- +0 in the last 90 days
- Losses
- 11
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 49%
- ISK destroyed
- 122.4M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 11
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 122.4M
- Lost
- 129.1M
- Balance
- -6.7M
- ISK Efficiency
- 49%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt497
Damage Ratio · 3%
Damage Taken15.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Been playing Eve very irregulary for around a year now. I would say that I've only actually played around 1 month of that total time. My end game is to achieve a large passive income so the game pays for itself, and I can come and go as I please without worrying about my real life finances.
Having recently started a small corporation, I desire to build up a community of like minded individuals, set on maximising their profits in the quickest, easiest way possible. I'm probably going to need some help getting there and I am more than willing to help other people. I think a democratic corporation with players all helping each other progress, is the best way to achieve these end goals.
Having recently started a small corporation, I desire to build up a community of like minded individuals, set on maximising their profits in the quickest, easiest way possible. I'm probably going to need some help getting there and I am more than willing to help other people. I think a democratic corporation with players all helping each other progress, is the best way to achieve these end goals.