- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2
- Losses
- 23
- Efficiency
- 8%
- Danger Ratio
- 100%
ISK
- Destroyed
- 1.2M
- Lost
- 18.56B
- ISK Efficiency
- 0%
- Balance
- -18.56B
Solo
- Solo Kills
- 2
- Solo Ratio
- 100%
- Final Blows
- 2
- Points
- 2
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt1.9K
Damage Taken285.7K
Damage Ratio1%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
ShipsThis week
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SystemsThis week
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Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Barataria BaySince Sunday, 25 March 20180 Kills11 Losses
The ScopeSince Saturday, 28 October 20171 Kills9 Losses
Fallen ReclaimersSince Saturday, 23 September 20170 Kills0 Losses
The ScopeSince Saturday, 16 September 20170 Kills0 Losses
Fallen Kings LandingSince Tuesday, 22 August 20170 Kills0 Losses
The ScopeSince Monday, 21 August 20170 Kills0 Losses
Barataria BaySince Monday, 11 February 20131 Kills3 Losses
The ScopeSince Friday, 8 February 20130 Kills0 Losses
Barataria BaySince Friday, 16 November 20120 Kills0 Losses
The ScopeSince Sunday, 28 October 20120 Kills0 Losses
Barataria Bay Reserch And DevelopementSince Sunday, 16 October 20110 Kills0 Losses
Federal Navy AcademySince Wednesday, 12 October 20110 Kills0 Losses
In-game bio
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later.
8. Always remember your weapon was made by the lowest bidder.
9. If the enemy is in range, so are you.
10. Don't look conspicuous, it draws fire.
11. If it's stupid and it works, it ain't stupid.
12. When in doubt, empty your magazine.
13. The easy way is always mined.
14. Try to look unimportant, the enemy may be low on ammo.
15. Teamwork is essential, it gives the enemy somebody else to shoot at.
16. Never draw fire, it irritates everyone around you.
17. Anything you do, can get you shot, including doing nothing.
18. The only thing more accurate than enemy incoming fire, is friendly incoming fire
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later.
8. Always remember your weapon was made by the lowest bidder.
9. If the enemy is in range, so are you.
10. Don't look conspicuous, it draws fire.
11. If it's stupid and it works, it ain't stupid.
12. When in doubt, empty your magazine.
13. The easy way is always mined.
14. Try to look unimportant, the enemy may be low on ammo.
15. Teamwork is essential, it gives the enemy somebody else to shoot at.
16. Never draw fire, it irritates everyone around you.
17. Anything you do, can get you shot, including doing nothing.
18. The only thing more accurate than enemy incoming fire, is friendly incoming fire