- Kills
- 204
- +0 in the last 90 days
- Losses
- 176
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 65%
- ISK destroyed
- 31.58B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 204
- Losses
- 176
- Danger Ratio
- 82%
- Final Blows
- 17
- Points
- 204
ISK
- Destroyed
- 31.58B
- Lost
- 17.22B
- Balance
- +14.37B
- ISK Efficiency
- 65%
Solo
- Solo Kills
- 6
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 32
- NPC Loss Ratio
- 18%
- Activity
- Inactive
Damage Dealt14.0M
Damage Ratio · 89%
Damage Taken1.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
selling t2 bpc
1. Mjolnir Precision Heavy Missile Blueprint
2. Scourge Precision Heavy Missile Blueprint
3. Scourge Fury Heavy Missile Blueprint
4. Mjolnir Fury Heavy Missile Blueprint
5. Light Neutron Blaster II Blueprint
6. Warrior II Blueprint
7. Hobgoblin II Blueprint
8. Hammerhead II Blueprint
contact me for contracts
*Stacking Penalties*
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
6th mod: c(6) = 2.9989473% effectiveness
----------
dmg to do (dmg to resist)
Angel ---> Explosive (Kine/Exp)
Amarr ---> Thermal (EM/Therm)
Blood Raiders ---> EM (Em/Therm)
Caldari ---> Thermal (Kine/Therm)
CONCORD** ---> Thermal (All)*
Gallente ---> Thermal (Kine/Therm)
Guristas ---> Kinetic (Kine/Therm)
Khanid ---> Thermal (EM/Therm)
Mimintar ---> Thermal (Therm/Exp)
Mercenary
1. Mjolnir Precision Heavy Missile Blueprint
2. Scourge Precision Heavy Missile Blueprint
3. Scourge Fury Heavy Missile Blueprint
4. Mjolnir Fury Heavy Missile Blueprint
5. Light Neutron Blaster II Blueprint
6. Warrior II Blueprint
7. Hobgoblin II Blueprint
8. Hammerhead II Blueprint
contact me for contracts
*Stacking Penalties*
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
6th mod: c(6) = 2.9989473% effectiveness
----------
dmg to do (dmg to resist)
Angel ---> Explosive (Kine/Exp)
Amarr ---> Thermal (EM/Therm)
Blood Raiders ---> EM (Em/Therm)
Caldari ---> Thermal (Kine/Therm)
CONCORD** ---> Thermal (All)*
Gallente ---> Thermal (Kine/Therm)
Guristas ---> Kinetic (Kine/Therm)
Khanid ---> Thermal (EM/Therm)
Mimintar ---> Thermal (Therm/Exp)
Mercenary