- Kills
- 1,515
- +0 in the last 90 days
- Losses
- 242
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 2.65T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,515
- Losses
- 242
- Danger Ratio
- 95%
- Final Blows
- 94
- Points
- 1,515
ISK
- Destroyed
- 2.65T
- Lost
- 10.64B
- Balance
- +2.64T
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 18
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 12
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Damage Dealt4.2M
Damage Ratio · 70%
Damage Taken1.8M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Thinking, Linking, Drinking.
*** Defense ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Offense ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Players with -2.0 or worse attacked in 1.0 systems
Players with -2.5 or worse attacked in 0.9 systems
Players with -3.0 or worse attacked in 0.8 systems
Players with -3.5 or worse attacked in 0.7 systems
Players with -4.0 or worse attacked in 0.6 systems
Players with -4.5 or worse attacked in 0.5 systems
Burrow > Hideaway > Refuge >Den* > Yard** > Rally Point > Port > Hub > Haven > Sanctum
(easiest to easy: Hidden > Forsaken > Forlorn)
*** Defense ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Offense ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Players with -2.0 or worse attacked in 1.0 systems
Players with -2.5 or worse attacked in 0.9 systems
Players with -3.0 or worse attacked in 0.8 systems
Players with -3.5 or worse attacked in 0.7 systems
Players with -4.0 or worse attacked in 0.6 systems
Players with -4.5 or worse attacked in 0.5 systems
Burrow > Hideaway > Refuge >Den* > Yard** > Rally Point > Port > Hub > Haven > Sanctum
(easiest to easy: Hidden > Forsaken > Forlorn)