- Kills
- 476
- +0 in the last 90 days
- Losses
- 192
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 581.19B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 476
- Losses
- 192
- Danger Ratio
- 95%
- Final Blows
- 117
- Points
- 382
ISK
- Destroyed
- 581.19B
- Lost
- 12.29B
- Balance
- +568.90B
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 100
- Solo Ratio
- 21%
- Avg Kills/Day
- —
Other
- NPC Losses
- 10
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Damage Dealt17.0M
Damage Ratio · 93%
Damage Taken1.2M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Multi-modules penalty:
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
5th mod: c(5) = 10,599% effect
Damage dealt by NPCs
Amarr Navy = EM/Thermal
Angel = All (Explosive-kinetic)
Blood = EM/Thermal
Caldari Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kinetic/Thermal
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kinetic
Minmatar - Explosive/Thermal
Mordu's = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
Damage to NPCs
Ammatar = Thermal
Angel = Explosive
Blood Raider = EM
Guristas = Kinetic
Khanid Kingdom = EM
Mercenaries = Thermal/Kinetic
Sansha = EM
Serpentis = Thermal/Kinetic
Republic Fleet (Minmatar) = Thermal
Rogue Drones = EM
Thukker Tribe = Thermal
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
5th mod: c(5) = 10,599% effect
Damage dealt by NPCs
Amarr Navy = EM/Thermal
Angel = All (Explosive-kinetic)
Blood = EM/Thermal
Caldari Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kinetic/Thermal
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kinetic
Minmatar - Explosive/Thermal
Mordu's = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
Damage to NPCs
Ammatar = Thermal
Angel = Explosive
Blood Raider = EM
Guristas = Kinetic
Khanid Kingdom = EM
Mercenaries = Thermal/Kinetic
Sansha = EM
Serpentis = Thermal/Kinetic
Republic Fleet (Minmatar) = Thermal
Rogue Drones = EM
Thukker Tribe = Thermal