wing-zero beukeleirs
- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 521
- Losses
- 311
- Efficiency
- 63%
- Danger Ratio
- 98%
ISK
- Destroyed
- 240.55B
- Lost
- 15.98B
- ISK Efficiency
- 94%
- Balance
- +224.58B
Solo
- Solo Kills
- 26
- Solo Ratio
- 5%
- Final Blows
- 66
- Points
- 521
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 2%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt50.3M
Damage Taken3.3M
Damage Ratio94%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Akaishi Knowledge SyndicateSince Saturday, 1 August 20260 Kills0 Losses
Science and Trade InstituteSince Friday, 24 July 20260 Kills0 Losses
Akaishi Knowledge SyndicateSince Friday, 24 July 20260 Kills0 Losses
Science and Trade InstituteSince Friday, 17 September 20210 Kills5 Losses
Shinigami MinersSince Sunday, 21 October 201843 Kills10 Losses
Deep Core Mining Inc.Since Sunday, 21 October 20180 Kills0 Losses
Chemical Dependency.Since Sunday, 21 October 20180 Kills0 Losses
Deep Core Mining Inc.Since Sunday, 21 October 20180 Kills0 Losses
Shinigami MinersSince Monday, 16 June 2014297 Kills101 Losses
Deep Core Mining Inc.Since Saturday, 14 June 20140 Kills0 Losses
contingency IncSince Sunday, 27 January 2013150 Kills139 Losses
Science and Trade InstituteSince Tuesday, 31 July 201231 Kills56 Losses
In-game bio
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works because there is no such thing as Overkill...It's just dead!
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge!
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works because there is no such thing as Overkill...It's just dead!
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge!