- Kills
- 0
- +0 in the last 90 days
- Losses
- 56
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 56
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 2.90B
- Balance
- -2.90B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken208.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
▂▃▄▅▆▇█▓▒░SARGY░▒▓█▇▆▅▄▃▂
EITHER I WILL FIND A WAY, OR I WILL MAKE ONE!
|^^^^^^^^^^^^^^^^^\||____
|.......The BEER TRUCK...... |'""|""\__,__
|________________________l||___|__|_I
|(@)(@)""""""" **|(@)(@)** |(@)
https://www.youtube.com/watch?v=Gr31rhKtchI
Federation Minuteman
Some info on what you can think about.
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - EM /Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive
Minmatar Fleet - Explosive/ Thermal
Amarr Navy - EM / Thermal
*** Damage types to use ***
Angel: EM(shields) Explosive(Armor), Thermal (all round)
Amarr Navy: EM (shield) Explosive(Armor)
Mordus: EM (shield) Explosive(Armor)
Gurista: EM(shields) Explosive(Armor), Thermal/Kinetic (all round)
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldari Navy: Explosives (Kine/Therm)
Khanid: EM(shields) Explosive(Armor)
Zazzmatazz: EM(shield) Explosive(Armor)
Rogue Pirate: EM(shield) Explosive(Armor)
Odamian: EM(shield) Explosive(Armor)
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
EITHER I WILL FIND A WAY, OR I WILL MAKE ONE!
|^^^^^^^^^^^^^^^^^\||____
|.......The BEER TRUCK...... |'""|""\__,__
|________________________l||___|__|_I
|(@)(@)""""""" **|(@)(@)** |(@)
https://www.youtube.com/watch?v=Gr31rhKtchI
Federation Minuteman
Some info on what you can think about.
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - EM /Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive
Minmatar Fleet - Explosive/ Thermal
Amarr Navy - EM / Thermal
*** Damage types to use ***
Angel: EM(shields) Explosive(Armor), Thermal (all round)
Amarr Navy: EM (shield) Explosive(Armor)
Mordus: EM (shield) Explosive(Armor)
Gurista: EM(shields) Explosive(Armor), Thermal/Kinetic (all round)
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Mercenary: Explosives
Caldari Navy: Explosives (Kine/Therm)
Khanid: EM(shields) Explosive(Armor)
Zazzmatazz: EM(shield) Explosive(Armor)
Rogue Pirate: EM(shield) Explosive(Armor)
Odamian: EM(shield) Explosive(Armor)
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade