- Kills
- 13
- +0 in the last 90 days
- Losses
- 9
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 69%
- ISK destroyed
- 2.13B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 13
- Losses
- 9
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 13
ISK
- Destroyed
- 2.13B
- Lost
- 949.3M
- Balance
- +1.18B
- ISK Efficiency
- 69%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt17.6M
Damage Ratio · 99%
Damage Taken105.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Targeting systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
ECM
Caldari - Destabilizer
Minmatar - Inverter
Gallente - Ion
Amarr - White
Main Damage type to shoot at the enemy
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker - Explosive
Damage types
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha’s Nation - EM / Thermal
Stacked module effectiveness:
1st module = 100,000%
2nd module = 86,9119842%
3rd module = 57,1037996%
4th module = 28,2469117%
5th module = 10,5988834%
6th module = 2,9989473%
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
ECM
Caldari - Destabilizer
Minmatar - Inverter
Gallente - Ion
Amarr - White
Main Damage type to shoot at the enemy
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker - Explosive
Damage types
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha’s Nation - EM / Thermal
Stacked module effectiveness:
1st module = 100,000%
2nd module = 86,9119842%
3rd module = 57,1037996%
4th module = 28,2469117%
5th module = 10,5988834%
6th module = 2,9989473%