- Kills
- 1
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 3.55B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 0
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 3.55B
- Lost
- 0
- Balance
- +3.55B
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt19.1K
Damage Ratio · 100%
Damage Taken0
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
things I can't remember...
** DAMAGE TYPE TO PROTECT AGAINST ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raiders - Thermal / EM
Sanshas - EM / Thermal
Angel Cartel - Explosive / Kinetic
Minmatar - Explosive / Kinetic
Ammar Navy - EM / Thermal
Ammatar Navy - EM / Thermal
Mordu's legion - EM / Thermal / Kinetic
Mercenaries - Kinetic / Thermal (Commander with EM / Thermal)
Caldari navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Centii - EM / Thermal
*** DAMAGE TYPES TO USE ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Nav
anomalys
1 Burrow (lowest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (hardest)
*** Exploration Site Types ***
UNKNOWN: Combat sites.
GRAVIMETRIC: Hidden asteroid belts
MAGNETOMETRIC: Archae
** DAMAGE TYPE TO PROTECT AGAINST ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raiders - Thermal / EM
Sanshas - EM / Thermal
Angel Cartel - Explosive / Kinetic
Minmatar - Explosive / Kinetic
Ammar Navy - EM / Thermal
Ammatar Navy - EM / Thermal
Mordu's legion - EM / Thermal / Kinetic
Mercenaries - Kinetic / Thermal (Commander with EM / Thermal)
Caldari navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Centii - EM / Thermal
*** DAMAGE TYPES TO USE ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Nav
anomalys
1 Burrow (lowest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (hardest)
*** Exploration Site Types ***
UNKNOWN: Combat sites.
GRAVIMETRIC: Hidden asteroid belts
MAGNETOMETRIC: Archae