- Kills
- 281
- +0 in the last 90 days
- Losses
- 180
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 74%
- ISK destroyed
- 96.84B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 281
- Losses
- 180
- Danger Ratio
- 83%
- Final Blows
- 69
- Points
- 281
ISK
- Destroyed
- 96.84B
- Lost
- 34.65B
- Balance
- +62.19B
- ISK Efficiency
- 74%
Solo
- Solo Kills
- 15
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 30
- NPC Loss Ratio
- 17%
- Activity
- Inactive
Damage Dealt7.9M
Damage Ratio · 74%
Damage Taken2.8M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
** Damage types Dealt by Enemy **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
orcaAngel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu's Legion - EM / Kinetic / Thermal
Mercenaries - Kinetic / Thermal / Explosive
Rogue Drones - ALL Damage
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha EM/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Anomalys
1 Burrow (lowest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (hardest)
Instrumental - 15minutes exactly