- Kills
- 24
- +0 in the last 90 days
- Losses
- 22
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 48%
- ISK destroyed
- 3.62B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 24
- Losses
- 22
- Danger Ratio
- 95%
- Final Blows
- 7
- Points
- 24
ISK
- Destroyed
- 3.62B
- Lost
- 3.85B
- Balance
- -232.1M
- ISK Efficiency
- 48%
Solo
- Solo Kills
- 5
- Solo Ratio
- 21%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Damage Dealt15.7K
Damage Ratio · 3%
Damage Taken471.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
* Pillage, then burn.
* Teamwork is essential, it gives them someone else to shoot at.
* Anything you do can get you shot, including nothing.
* If violence was your last resort, you failed to resort to enough of it.
* Mockery and derision have their place. Usually, it's on the far side of the airlock.
* Don't be afraid to be the first to resort to violence.
* That which does not kill you has made a tactical error.
* Never forget that your weapon was built by the lowest bidder.
* A simple plan has less that can go wrong with it.
* "True Diplomacy : The 10 Second Reload"
* A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
* If you're leaving scorch-marks, you need a bigger gun.
* Teamwork is essential, it gives them someone else to shoot at.
* Anything you do can get you shot, including nothing.
* If violence was your last resort, you failed to resort to enough of it.
* Mockery and derision have their place. Usually, it's on the far side of the airlock.
* Don't be afraid to be the first to resort to violence.
* That which does not kill you has made a tactical error.
* Never forget that your weapon was built by the lowest bidder.
* A simple plan has less that can go wrong with it.
* "True Diplomacy : The 10 Second Reload"
* A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
* If you're leaving scorch-marks, you need a bigger gun.