- Kills
- 9,044
- +0 in the last 90 days
- Losses
- 216
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 18.39T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 9,044
- Losses
- 216
- Danger Ratio
- 94%
- Final Blows
- 401
- Points
- 9,030
ISK
- Destroyed
- 18.39T
- Lost
- 29.96B
- Balance
- +18.36T
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 28
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 13
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt63.4M
Damage Ratio · 96%
Damage Taken2.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
1 = Hideaway or Drone Cluster (easiest)
2 = Burrow or Drone Collection
3 = Refuge or Drone Assembly
4 = Den or Drone Gathering
5 = Yard or Drone Surveillance
6 = Rally Point or Drone Menagerie
7 = Port or Drone Herd
8 = Hub or Drone Squad
9 = Haven or Drone Patrol
10 = Sanctum or Drone Horde (hardest)
Level 1 = Anomaly Class (easiest)
Level 2 = Hidden + Anomaly Class
Level 3 = Forsaken + Anomaly Class
Level 4 = Forlorn + Anomaly Class (hardest)
** Damage types ***
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Caldari - Kinetic / EM
Gallente - Kinetic / Thermal
Guristas - Kinetic / Thermal
Khanid - EM / Thermal
Mercenaries - EM / Kinetic / Thermal / Explosive
Minmatar Fleet - Thermal / Explosive
Mordu's Legion - Kinetic / Thermal
Rogue Drones - ALL Damage Types
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker Tribe - Explosive / Thermal
2 = Burrow or Drone Collection
3 = Refuge or Drone Assembly
4 = Den or Drone Gathering
5 = Yard or Drone Surveillance
6 = Rally Point or Drone Menagerie
7 = Port or Drone Herd
8 = Hub or Drone Squad
9 = Haven or Drone Patrol
10 = Sanctum or Drone Horde (hardest)
Level 1 = Anomaly Class (easiest)
Level 2 = Hidden + Anomaly Class
Level 3 = Forsaken + Anomaly Class
Level 4 = Forlorn + Anomaly Class (hardest)
** Damage types ***
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Caldari - Kinetic / EM
Gallente - Kinetic / Thermal
Guristas - Kinetic / Thermal
Khanid - EM / Thermal
Mercenaries - EM / Kinetic / Thermal / Explosive
Minmatar Fleet - Thermal / Explosive
Mordu's Legion - Kinetic / Thermal
Rogue Drones - ALL Damage Types
Sansha's Nation - EM / Thermal
Serpentis - Kinetic / Thermal
Thukker Tribe - Explosive / Thermal