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Empyrea Chaos1.30
Pilot

Empyrea Chaos

AmarrNi-Kunni
Killboard
Kills
155
+0 in the last 90 days
Losses
39
+0 in the last 90 days
80%
Efficiency
ISK Efficiency 95%
ISK destroyed
17.36B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
155
Losses
39
Danger Ratio
95%
Final Blows
17
Points
155

ISK

Destroyed
17.36B
Lost
829.9M
Balance
+16.53B
ISK Efficiency
95%

Solo

Solo Kills
3
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
2
NPC Loss Ratio
5%
Activity
Inactive
Damage Dealt594.4K
Damage Ratio · 71%
Damage Taken248.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Your view of the sandbox works from the perspective of "EVE is real". Where the end game is maximizing profit while minimizing loss. In that case the more stable the system is the better, as a stable system is the easiest to predict and manipulate for one's own gain.

My view of the sandbox comes from the perspective of it being a playground for a race of hedonistic immortals. We get our kicks from the highs and lows, the giant slugfests, and the surprise comebacks. From this viewpoint stability is undesirable, as if the outcome can be predicted beforehand, then where is the fun in the action if it all leads to the same end? From an entertainment perspective, the sandbox is most enjoyable when it is in chaos or flux. Unpredictability and change drive conflict.

Both viewpoints are valid, but they lead to difference conclusions on what state of the sandbox is desirable, and the means to achieve said state.