- Kills
- 13
- +0 in the last 90 days
- Losses
- 16
- +1 in the last 90 days
- Efficiency
- ISK Efficiency 77%
- ISK destroyed
- 692.9M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 13
- Losses
- 16
- Danger Ratio
- 81%
- Final Blows
- 1
- Points
- 13
ISK
- Destroyed
- 692.9M
- Lost
- 209.7M
- Balance
- +483.3M
- ISK Efficiency
- 77%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 19%
- Activity
- Inactive
Damage Dealt4.1K
Damage Ratio · 13%
Damage Taken27.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Electronics 5: maximize the CPU.
Energy Management 5: maximize the capacitor capacity.
Energy Systems Operation 5: maximize the capacitor recharge rate.
Energy Grid Upgrades 5: to reduce the CPU requirements of installing power modules.
Mechanic 5: maximize structure hitpoints.
Shield Management 5: maximize shield capacity.
Shield Operation 5: maximize the shield recharge rate.
Hull Upgrade 5: maximize armor hitpoints.
Repair Systems 4: be able to operate the best armor and hull repair modules.
--------------------------------
Target Management
Energy Management 5: maximize the capacitor capacity.
Energy Systems Operation 5: maximize the capacitor recharge rate.
Energy Grid Upgrades 5: to reduce the CPU requirements of installing power modules.
Mechanic 5: maximize structure hitpoints.
Shield Management 5: maximize shield capacity.
Shield Operation 5: maximize the shield recharge rate.
Hull Upgrade 5: maximize armor hitpoints.
Repair Systems 4: be able to operate the best armor and hull repair modules.
--------------------------------
Target Management