- Kills
- 297
- +0 in the last 90 days
- Losses
- 42
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 91%
- ISK destroyed
- 44.41B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 297
- Losses
- 42
- Danger Ratio
- 98%
- Final Blows
- 33
- Points
- 297
ISK
- Destroyed
- 44.41B
- Lost
- 4.50B
- Balance
- +39.91B
- ISK Efficiency
- 91%
Solo
- Solo Kills
- 4
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt2.6M
Damage Ratio · 84%
Damage Taken494.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage type to protect against:
Guristas - Kinetic (pri) Thermal (sec)
Serpentis - Thermal (pri) Kinetic (sec)
Mordus - Kinetic (pri) Thermal (sec)
Blood Raider - Thermal (pri) EM (sec)
Sansha's Nation - EM (pri) Thermal (sec)
Angel Cartel - Kinetic (pri) Explosive (sec)
Mercenary - Kinetic (pri) EM (sec) Thermal (ter)
Khanid - Kinetic (pri) Thermal (sec)
Minmatar Fleet - Thermal (pri) Explosive (sec) (omni tank recommended)
Amarr Navy - EM (pri) Thermal (sec)
Gallente Navy - Kinetic (pri) Thermal (Sec)
Caldari Navy - Kinetic (pri) Thermal (sec)
EoM - Kinetic (pri) Thermal Sec
Best Damage to Inflict:
Angel Cartel - Explosive
Blood Raiders - Electromagnetic/Thermal
Caldary Navy - Kinetic
EoM - Kinetic
Guristas - Kinetic
Mercenary - Thermal
Mordu's Legion - Thermal/Kinetic
Sansha - Electromagnetic/Thermal
Serpentis - Thermal/Kinetic
The Syndicate - Kinetic/Thermal
Thukker Tribe - Explosive
Guristas - Kinetic (pri) Thermal (sec)
Serpentis - Thermal (pri) Kinetic (sec)
Mordus - Kinetic (pri) Thermal (sec)
Blood Raider - Thermal (pri) EM (sec)
Sansha's Nation - EM (pri) Thermal (sec)
Angel Cartel - Kinetic (pri) Explosive (sec)
Mercenary - Kinetic (pri) EM (sec) Thermal (ter)
Khanid - Kinetic (pri) Thermal (sec)
Minmatar Fleet - Thermal (pri) Explosive (sec) (omni tank recommended)
Amarr Navy - EM (pri) Thermal (sec)
Gallente Navy - Kinetic (pri) Thermal (Sec)
Caldari Navy - Kinetic (pri) Thermal (sec)
EoM - Kinetic (pri) Thermal Sec
Best Damage to Inflict:
Angel Cartel - Explosive
Blood Raiders - Electromagnetic/Thermal
Caldary Navy - Kinetic
EoM - Kinetic
Guristas - Kinetic
Mercenary - Thermal
Mordu's Legion - Thermal/Kinetic
Sansha - Electromagnetic/Thermal
Serpentis - Thermal/Kinetic
The Syndicate - Kinetic/Thermal
Thukker Tribe - Explosive