- Kills
- 16
- +0 in the last 90 days
- Losses
- 20
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 67%
- ISK destroyed
- 6.29B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 16
- Losses
- 20
- Danger Ratio
- 85%
- Final Blows
- 1
- Points
- 16
ISK
- Destroyed
- 6.29B
- Lost
- 3.14B
- Balance
- +3.15B
- ISK Efficiency
- 67%
Solo
- Solo Kills
- 1
- Solo Ratio
- 6%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt59.4K
Damage Ratio · 16%
Damage Taken312.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Looooooneeeestaaaaar!
Amarr - Radar (yellow-coloured jammers)
Caldari - Gravimetric (blue-coloured jammers)
Gallente - Magnetometric (green-coloured jammers)
Minmatar - Ladar (red-coloured jammers)
Ratting Übersetzung
Class 1: Faction Hideaway = Unterschlupf
Class 2: Faction Burrow = Bau
Class 3: Faction Refuge = Zuflucht
Class 4: Faction Den = Höhle
Class 5: Faction Yard = Hinterhof
Class 6: Faction Rally Point = Versammlungsort
Class 7: Faction Port = Hafen
Class 8: Faction Hub = Knotenpunkt
Class 9: Faction Haven = Zuflucht
Class 10:Faction Sanctum = Heiligtum
Syntax:
Level 1: Faction + Anomaly
Level 2: Faction Hidden = Geheim + Anomaly
Level 3: Faction Forsaken = Einsam + Anomaly
Level 4: Faction Forlorn = Verlassen + Anomaly
Schwierigkeitsgrad:
=== einfach > schwer
EN: nix > Hidden > Forsaken > Forlorn
DE: nix > geheim > einsam > verlassen
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Amarr - Radar (yellow-coloured jammers)
Caldari - Gravimetric (blue-coloured jammers)
Gallente - Magnetometric (green-coloured jammers)
Minmatar - Ladar (red-coloured jammers)
Ratting Übersetzung
Class 1: Faction Hideaway = Unterschlupf
Class 2: Faction Burrow = Bau
Class 3: Faction Refuge = Zuflucht
Class 4: Faction Den = Höhle
Class 5: Faction Yard = Hinterhof
Class 6: Faction Rally Point = Versammlungsort
Class 7: Faction Port = Hafen
Class 8: Faction Hub = Knotenpunkt
Class 9: Faction Haven = Zuflucht
Class 10:Faction Sanctum = Heiligtum
Syntax:
Level 1: Faction + Anomaly
Level 2: Faction Hidden = Geheim + Anomaly
Level 3: Faction Forsaken = Einsam + Anomaly
Level 4: Faction Forlorn = Verlassen + Anomaly
Schwierigkeitsgrad:
=== einfach > schwer
EN: nix > Hidden > Forsaken > Forlorn
DE: nix > geheim > einsam > verlassen
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal