- Kills
- 0
- +0 in the last 90 days
- Losses
- 10
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 10
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 204.2M
- Balance
- -204.2M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken20.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage Type To Deal;
Angel Cartel - Explosive
Blood Raiders - EM
Guristas - Kinetic
Mercenaries - Kinetic
Sansha - EM
Serpentis - Kinetic
Amarr - EM
Caldari - Kinetic
Gallente - Kinetic
Minmatar - Explosive
Damage Type To Defend:
Angel Cartel - Explosive/Kinetic
Blood Raiders - EM/Thermal
Guristas - Kinetic/Thermal
Sansha - EM/Thermal
Serpentis - Thermal/Kinetic
Amarr - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Minmatar - Explosive/Kinetic
----------------------------------------
Guristas > Angel > Serpentis > Blood = Sansha
Targeting systems
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Damage FROM NPC Types
Angels - 62% Explosive, 22% Kinetic, 9% Thermal, 7% EM
Blood Raiders - 50% EM, 48% Thermal
Guristas - 79% Kinetic, 18% Thermal
Mordus - 70% Kinetic, 30% Thermal
Sansha - 53% EM, 47% Thermal
Serpentis - 55% Thermal, 45% Kinetic
Amarr - 47% EM, 42% Thermal, 7% Kinetic
Caldari - 51
Angel Cartel - Explosive
Blood Raiders - EM
Guristas - Kinetic
Mercenaries - Kinetic
Sansha - EM
Serpentis - Kinetic
Amarr - EM
Caldari - Kinetic
Gallente - Kinetic
Minmatar - Explosive
Damage Type To Defend:
Angel Cartel - Explosive/Kinetic
Blood Raiders - EM/Thermal
Guristas - Kinetic/Thermal
Sansha - EM/Thermal
Serpentis - Thermal/Kinetic
Amarr - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Minmatar - Explosive/Kinetic
----------------------------------------
Guristas > Angel > Serpentis > Blood = Sansha
Targeting systems
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Damage FROM NPC Types
Angels - 62% Explosive, 22% Kinetic, 9% Thermal, 7% EM
Blood Raiders - 50% EM, 48% Thermal
Guristas - 79% Kinetic, 18% Thermal
Mordus - 70% Kinetic, 30% Thermal
Sansha - 53% EM, 47% Thermal
Serpentis - 55% Thermal, 45% Kinetic
Amarr - 47% EM, 42% Thermal, 7% Kinetic
Caldari - 51