- Kills
- 1,038
- +0 in the last 90 days
- Losses
- 70
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 94%
- ISK destroyed
- 331.54B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,038
- Losses
- 70
- Danger Ratio
- 99%
- Final Blows
- 175
- Points
- 1,044
ISK
- Destroyed
- 331.54B
- Lost
- 19.91B
- Balance
- +311.62B
- ISK Efficiency
- 94%
Solo
- Solo Kills
- 36
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 1%
- Activity
- Inactive
Damage Dealt10.4M
Damage Ratio · 87%
Damage Taken1.6M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Kill: Angus Tekitsu (Tayra)
[21:19:52] Farani Storm > CCP Round strikes again
Hit me up and I'll show you what it means to be a Pumpkin Soft Top ;)
☸
MURPHYS LAW OF EVE
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates the rest of the fleet trying to ghost by a gang larger then yours
12. If you draw fire, make sure you sacrifice yourself for the cause
☸
●█〓██▄▄▄▄▄▄ We come in peace
▄▅██████▅▄▃▂
█████████████
◥⊙▲⊙▲⊙▲⊙▲⊙◤
TVP Moving Systems
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
°☆ . * ● ¸ . ★ ° : . . • ○ ° ★ . * . . °★ ★ ° ☆ ¸. ¸ ★ :. . • ○ ° ★ . * . . ¸ . ° ¸. * ● ☆ . * ● Hey there LastGunslinger you sexy man ¸ . ★ ° : . . • ○ ° ★ . * . . °★ ★ ° ☆ ¸. ¸ ★ :. . * . . °★ ★ ° ☆ ¸. ¸ ★ :. .
[21:19:52] Farani Storm > CCP Round strikes again
Hit me up and I'll show you what it means to be a Pumpkin Soft Top ;)
☸
MURPHYS LAW OF EVE
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates the rest of the fleet trying to ghost by a gang larger then yours
12. If you draw fire, make sure you sacrifice yourself for the cause
☸
●█〓██▄▄▄▄▄▄ We come in peace
▄▅██████▅▄▃▂
█████████████
◥⊙▲⊙▲⊙▲⊙▲⊙◤
TVP Moving Systems
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
°☆ . * ● ¸ . ★ ° : . . • ○ ° ★ . * . . °★ ★ ° ☆ ¸. ¸ ★ :. . • ○ ° ★ . * . . ¸ . ° ¸. * ● ☆ . * ● Hey there LastGunslinger you sexy man ¸ . ★ ° : . . • ○ ° ★ . * . . °★ ★ ° ☆ ¸. ¸ ★ :. . * . . °★ ★ ° ☆ ¸. ¸ ★ :. .