- Kills
- 31
- +0 in the last 90 days
- Losses
- 157
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 21%
- ISK destroyed
- 8.06B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 31
- Losses
- 157
- Danger Ratio
- 87%
- Final Blows
- 14
- Points
- 31
ISK
- Destroyed
- 8.06B
- Lost
- 30.73B
- Balance
- -22.68B
- ISK Efficiency
- 21%
Solo
- Solo Kills
- 4
- Solo Ratio
- 13%
- Avg Kills/Day
- —
Other
- NPC Losses
- 21
- NPC Loss Ratio
- 13%
- Activity
- Inactive
Damage Dealt100.0K
Damage Ratio · 4%
Damage Taken2.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Ore
Veldspar = 100% Tritanium
Scordite = 67% Tritanium, 33% Pyerite
Plagioclase = 50% Pyerite, 25% Tritanium, 25% Mexallon
Pyroxeres = 82% Tritanium, 11% Mexallon, 6% Pyerite, 1% Nocxium
Omber = 42% Tritanium, 42% Isogen, 16% Pyerite
Kernite = 50% Mexallon, 25% Tritanium, 25% Isogen
Jaspet = 40% Mexallon, 20% Tritanium, 20% Pyerite, 20% Nocxium
Hemorphite = 49% Nocxium, 24% Tritanium, 24% Isogen, 3% Zydrine
Hedbergite = 65% Isogen, 32% Nocxium, 3% Zydrine
Gneiss = 40% Isogen, 20% Tritanium, 20% Mexallon, 20% Zydrine
LIGHT DRONES
Highest tracking - Republic Fleet Warrior 2. Imperial Navy Acolyte 3. Warrior Ameliore & Warrior II
Highest speed - 1. Warrior Ameliore 2. Acolyte Ameliore 3. Republic Fleet Warrior & Warrior II
Highest damage - 1. Hobgoblin Ameliore 2. Hornet Ameliore 3. Federation Navy Hobgoblin
NPC Damage Types
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Damage Type To Shoot At NPC
* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood : EM & +Thermal
* Sansha : EM & +Thermal
* Angel : Kinetic, EM, Thermal & +Explosive
* Mercenary : Kinetic, EM, +Thermal & Explosive
* EoM : Kinetic
* Khanid (Gallente) - Kinetic & Thermal
* Minmatar Fleet - Thermal / Explosive
* Amarr Navy - EM / Thermal
* Mordus (Caldari) - Kinetic / Thermal
Combat Sites
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad (10m base)
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Veldspar = 100% Tritanium
Scordite = 67% Tritanium, 33% Pyerite
Plagioclase = 50% Pyerite, 25% Tritanium, 25% Mexallon
Pyroxeres = 82% Tritanium, 11% Mexallon, 6% Pyerite, 1% Nocxium
Omber = 42% Tritanium, 42% Isogen, 16% Pyerite
Kernite = 50% Mexallon, 25% Tritanium, 25% Isogen
Jaspet = 40% Mexallon, 20% Tritanium, 20% Pyerite, 20% Nocxium
Hemorphite = 49% Nocxium, 24% Tritanium, 24% Isogen, 3% Zydrine
Hedbergite = 65% Isogen, 32% Nocxium, 3% Zydrine
Gneiss = 40% Isogen, 20% Tritanium, 20% Mexallon, 20% Zydrine
LIGHT DRONES
Highest tracking - Republic Fleet Warrior 2. Imperial Navy Acolyte 3. Warrior Ameliore & Warrior II
Highest speed - 1. Warrior Ameliore 2. Acolyte Ameliore 3. Republic Fleet Warrior & Warrior II
Highest damage - 1. Hobgoblin Ameliore 2. Hornet Ameliore 3. Federation Navy Hobgoblin
NPC Damage Types
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Damage Type To Shoot At NPC
* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood : EM & +Thermal
* Sansha : EM & +Thermal
* Angel : Kinetic, EM, Thermal & +Explosive
* Mercenary : Kinetic, EM, +Thermal & Explosive
* EoM : Kinetic
* Khanid (Gallente) - Kinetic & Thermal
* Minmatar Fleet - Thermal / Explosive
* Amarr Navy - EM / Thermal
* Mordus (Caldari) - Kinetic / Thermal
Combat Sites
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad (10m base)
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)