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CorporationActive

[SPQRP] S.P.Q.R. PRECISION

4 membersTax 10%Founded in 2012
CEORobur AurgnetIndependent
Killboard
Kills
6
+0 in the last 90 days
Losses
33
+0 in the last 90 days
15%
Efficiency
ISK Efficiency 13%
ISK destroyed
367.7M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
6
Losses
33
Danger Ratio
85%
Final Blows
6
Points
6

ISK

Destroyed
367.7M
Lost
2.48B
Balance
-2.11B
ISK Efficiency
13%

Solo

Solo Kills
4
Solo Ratio
67%
Avg Kills/Day
—

Other

NPC Losses
5
NPC Loss Ratio
15%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Diplomatic Contact: Mark Naari



Vision:
S.P.Q.R. will become a large, multi-faceted corporation which offers access to all "legal" forms of game play within the Eve universe.


Mission:
S.P.Q.R. will realize our corporate vision through the recruitment of quality players who have an interest in participating in an active and flexible corporation.


Core Values:
-- Members are expected to adhere to "legal" (as defined by Concord) pursuits. Any action resulting in a criminal flag from Concord (Piracy, ganking, can-flipping, etc) is not acceptable. We hold our members to a higher standard of integrity and expect our members to resist the urge to ruin another player's enjoyment of the game.
-- Members work together with the goal of making the game fun and profitable. New members as well as long-term members are encouraged to lead and/or participate in events and operations. Remember, you don't need the optimal skills to lead an event, the interest in organizing the event is suffice.
-- Real Life is more important than the game. Be responsible and do what needs to be done outside the game first.


General practices and examples of "illegal" actions:
High Sec:
-- Any action leading to someone getting Concorded except in the defense of themselves, members of their corporation, or members of the alliance.
-- Any action that would result in a criminal flag except those actions that are in response to an "illegal" action directed at you.
-- Anything listed in the Low Sec and Null Sec / WH sections.

Low Sec:
-- Ganking or other forms of theft except when the target has an outlaw flag.
-- Invasion of a player's mission space except when that player is a legal target to you.
-- Anything listed in the Null Sec / WH section.

Null Sec / WH:
-- We follow a Not-Blue-Shoot-It (NBSI) policy. However; each pilot is permitted to enter into negotiations as they desire. If an agreement is reached with a pilot, and that agreement can be confirmed, then all corporate members should honor that agreement. Any agreement breached by the other party nullifies the agreement. Agreements with corporate leadership shall have a stated duration, but agreements with non-corporate leadership shall have a 2-hour validity period. All agreements of this nature must be communicated to the corporation for them to be valid.
-- We protect and defend our own and our allies. Enough said. :)


Joining:
If the above sounds like something you want to become a part of, contact
Mark Naari(Evemail or Start a Conversation) to arrange an interview with a few members. If we feel that we are a good match, your application will be accepted.

*Honor, Respect, Loyalty, Patience*