- Kills
- 3,691
- +0 in the last 90 days
- Losses
- 237
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 89%
- ISK destroyed
- 519.81B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3,691
- Losses
- 237
- Danger Ratio
- 95%
- Final Blows
- 1,567
- Points
- 3,691
ISK
- Destroyed
- 519.81B
- Lost
- 63.29B
- Balance
- +456.52B
- ISK Efficiency
- 89%
Solo
- Solo Kills
- 435
- Solo Ratio
- 12%
- Avg Kills/Day
- —
Other
- NPC Losses
- 13
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Tales of the Lost Jovian Gate
Many bars have their fair share of tall tales, but one recurring favorite is that of the fabled “lost Jovian gate.” This tale always follows a similar narrative: the friend-of-a-friend was traveling in one of the outer regions, when, suddenly, his ship dropped out of warp. The crew found themselves in the middle of nowhere, with an inactive jump gate of strange design just in front of them.
As they approached the gate, it suddenly activated, propelling the crew into Jovian space, which was either some sort of utopia or a place of blackest horror. Before the crew could gather any evidence, some sort of danger-- usually a Jovian warship of marvelous design-- immediately appeared to force the pilot back through the gate, undertaking an emergency warp as back on the other side. Invariably, the ship's log was somehow erased. The gate, of course, cannot be rediscovered, and is once more lost to time.
Many bars have their fair share of tall tales, but one recurring favorite is that of the fabled “lost Jovian gate.” This tale always follows a similar narrative: the friend-of-a-friend was traveling in one of the outer regions, when, suddenly, his ship dropped out of warp. The crew found themselves in the middle of nowhere, with an inactive jump gate of strange design just in front of them.
As they approached the gate, it suddenly activated, propelling the crew into Jovian space, which was either some sort of utopia or a place of blackest horror. Before the crew could gather any evidence, some sort of danger-- usually a Jovian warship of marvelous design-- immediately appeared to force the pilot back through the gate, undertaking an emergency warp as back on the other side. Invariably, the ship's log was somehow erased. The gate, of course, cannot be rediscovered, and is once more lost to time.