CorporationActive
[32096] Pawns and Kings
32 membersTax 100%Founded in 2013
- Kills
- 0
- +0 in the last 90 days
- Losses
- 1
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 1
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 2K
- Balance
- -2K
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
You know...there's certain things that baffles me. Mutinies, thievery, blackmail, and those power struggles i love so much...there's always conflict within every affiliation...corporations, alliances, coalitions etc. Powered by money. Every war story was provoked by Kredits. In order to gain that power, You must deplete it to harvest your reward. Its what drives pawns to die for various ideals. Its what gives those pawns hope. A fools game, yes, though necessary...it can even be a Pawns Profit...