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CorporationActive

[32096] Pawns and Kings

32 membersTax 100%Founded in 2013
Killboard
Kills
0
+0 in the last 90 days
Losses
1
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
1
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
2K
Balance
-2K
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

You know...there's certain things that baffles me. Mutinies, thievery, blackmail, and those power struggles i love so much...there's always conflict within every affiliation...corporations, alliances, coalitions etc. Powered by money. Every war story was provoked by Kredits. In order to gain that power, You must deplete it to harvest your reward. Its what drives pawns to die for various ideals. Its what gives those pawns hope. A fools game, yes, though necessary...it can even be a Pawns Profit...