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CorporationActiveWar eligible

[-HGE-] Hmong Galactic Empire

24 membersTax 10%Founded in 2020
Kills
0
+0 in the last 90 days
Losses
37
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
37
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
2.12B
Balance
-2.12B
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Nyob zoo! Koom peb yog tias koj yog Hmoob!

Hmong gamers, this corp mainly exists for us since we have a large gamer society among our people.
Our heritage is over 5,000 years old. Hmong are the natives of Asia, but Chinese conquered our kingdom 5,000 years ago.
Hmong people expanded around the world and integrated into many societies.

To join our corp, click below (Apply to Join) then whenever you're approved.
Click the
1st icon on your (left side toolbar) then (Social) => (Corporation) => (Recruitment) => (My applications) => Accept the invitation

Good luck have fun, but mainly... try to survive!

This is EVE video => https://www.youtube.com/watch?v=AdfFnTt2UT0

Not sure what/which skills to go for? => https://wiki.eveuniversity.org/Magic_14

Best guide out there => https://www.thealphasguide.com/start/

What are Ec's? => https://wiki.eveuniversity.org/Emerging_Conduit

*** Scanning info ***

1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km

Max Scanner Range = 14.413 AU ( 2.147.483.647/149.000.000 )

*** Targeting systems ***

Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar

*** Main Damage type to shoot at the enemy ***

Guristas/Pith - Kinetic
Serpentis/Core - Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM

*** Damage types they shoot at you ***

Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM

*** Stacking penalties ( Of Same Modules ) ***

1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%

*** Smallest to Largest Site ***

Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

*** Easiest to Hardest Site ***

Hidden > Forsaken > Forlorn

*** Drones ( Light/Medium/Heavy ) ***

EM - Acolyte/Infiltrator/Praetor
THER - Hobgoblin/Hammehead/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Beserker