- Kills
- 49
- +0 in the last 90 days
- Losses
- 64
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 69%
- ISK destroyed
- 29.22B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 49
- Losses
- 64
- Danger Ratio
- 89%
- Final Blows
- 19
- Points
- 19
ISK
- Destroyed
- 29.22B
- Lost
- 13.00B
- Balance
- +16.22B
- ISK Efficiency
- 69%
Solo
- Solo Kills
- 4
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 7
- NPC Loss Ratio
- 11%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Small gang of questionable pilots enjoying EVE retirement life — flying when we want, dying when we must, and laughing about it either way.
We live mostly in wormholes and lowsec, where paranoia is healthy, d-scan is life, and “this is probably fine” is rarely true. Experience includes WH shenanigans, lowsec brawls, blops drops, indy projects that definitely won’t attract unwanted attention, and other bad ideas.
Looking for easy-going, drama-free people who enjoy casual PvP, scanning things that shouldn’t be scanned, and hanging out on comms without treating EVE like a second job.
No alarm clocks. No mandatory fleets. Just good vibes, good fights, and the occasional glorious mistake.
We live mostly in wormholes and lowsec, where paranoia is healthy, d-scan is life, and “this is probably fine” is rarely true. Experience includes WH shenanigans, lowsec brawls, blops drops, indy projects that definitely won’t attract unwanted attention, and other bad ideas.
Looking for easy-going, drama-free people who enjoy casual PvP, scanning things that shouldn’t be scanned, and hanging out on comms without treating EVE like a second job.
No alarm clocks. No mandatory fleets. Just good vibes, good fights, and the occasional glorious mistake.