- Fondata il
- …
- Membri
- 27
- Tasse
- 15%
- Attaccabile in guerra
- Sì
- Sito
- http://
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 6
- Efficienza
- 0%
- Indice di pericolo
- 100%
ISK
- Distrutti
- 0
- Persi
- 2.79B
- Efficienza ISK
- 0%
- Bilancio
- -2.79B
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Colpi finali
- 0
- Punti
- 0
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Kill medie/giorno
- —
- Attività
- Inattivo
Attività
Cosa vola la corporazione e dove combatte
I più preziosi
Chi incontra
Chi uccide, da chi viene uccisa e cosa perde
ClassificheUltimi 90g
Scafi persiUltimi 90g
Perdite suddivise per classe di scafo.
Battaglie
Gli scontri nella finestra scelta, dal nostro archivio killmail
Storia delle alleanze
Le corporazioni attraversate, dalla più recente
Descrizione
We make wrecks and corpses
When we first registered the Makers, our business plan was straightforward: build things. Hulls, modules, rigs—honest industrial products for an ever-demanding market. We imagined a future of busy factories, thriving trade routes, and maybe even a little praise for our craftsmanship. After all, New Eden always needs more stuff.
But then came reality. Our shipments became target practice, our freighters turned into fireworks, and our “finished products” were usually found floating in space as wrecks. Somewhere between salvagers picking over our cargo and enemies congratulating themselves for “quality control,” we realized the truth: what we actually make is wrecks. Lots and lots of wrecks.
Of course, wrecks rarely come alone. They tend to be accompanied by the occasional frozen pilot, drifting gently toward the next clone bay. And since we kept producing them with remarkable consistency, we decided it was time to rebrand. If the galaxy insists on blowing up our work, we may as well embrace the inevitable and make corpses part of our official portfolio.
Today, the Makers remain committed to production, just not always the kind we originally intended. We manufacture outcomes. We ship destruction. We export silence. Our competitors call it misfortune; we call it diversification. And so our promise stands: whatever you fly, whatever you build if it crosses our path, chances are we’ll make something new out of it. Wrecks and corpses. It’s not the business we planned, but it’s the business we perfected.
When we first registered the Makers, our business plan was straightforward: build things. Hulls, modules, rigs—honest industrial products for an ever-demanding market. We imagined a future of busy factories, thriving trade routes, and maybe even a little praise for our craftsmanship. After all, New Eden always needs more stuff.
But then came reality. Our shipments became target practice, our freighters turned into fireworks, and our “finished products” were usually found floating in space as wrecks. Somewhere between salvagers picking over our cargo and enemies congratulating themselves for “quality control,” we realized the truth: what we actually make is wrecks. Lots and lots of wrecks.
Of course, wrecks rarely come alone. They tend to be accompanied by the occasional frozen pilot, drifting gently toward the next clone bay. And since we kept producing them with remarkable consistency, we decided it was time to rebrand. If the galaxy insists on blowing up our work, we may as well embrace the inevitable and make corpses part of our official portfolio.
Today, the Makers remain committed to production, just not always the kind we originally intended. We manufacture outcomes. We ship destruction. We export silence. Our competitors call it misfortune; we call it diversification. And so our promise stands: whatever you fly, whatever you build if it crosses our path, chances are we’ll make something new out of it. Wrecks and corpses. It’s not the business we planned, but it’s the business we perfected.