Capsuleers.app logo CAPSULEERS.APP
CorporazioneAttivaAttaccabile in guerra

[NUFFD] Makers

27 membriTasse 15%Fondata nel 2016
Killboard
Kill
0
+0 negli ultimi 90 giorni
Perdite
6
+0 negli ultimi 90 giorni
0%
Efficienza
Efficienza ISK 0%
ISK distrutti
0
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
0
Perdite
6
Indice di pericolo
100%
Colpi finali
0
Punti
0

ISK

Distrutti
0
Persi
2.79B
Bilancio
-2.79B
Efficienza ISK
0%

Solo

Kill in solo
0
Percentuale solo
0%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo

Attività

Cosa vola la corporazione, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene uccisa e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Battaglie

Gli scontri nella finestra scelta, dal nostro archivio killmail

Descrizione

We make wrecks and corpses

When we first registered the Makers, our business plan was straightforward: build things. Hulls, modules, rigs—honest industrial products for an ever-demanding market. We imagined a future of busy factories, thriving trade routes, and maybe even a little praise for our craftsmanship. After all, New Eden always needs more stuff.

But then came reality. Our shipments became target practice, our freighters turned into fireworks, and our “finished products” were usually found floating in space as wrecks. Somewhere between salvagers picking over our cargo and enemies congratulating themselves for “quality control,” we realized the truth: what we actually make is wrecks. Lots and lots of wrecks.

Of course, wrecks rarely come alone. They tend to be accompanied by the occasional frozen pilot, drifting gently toward the next clone bay. And since we kept producing them with remarkable consistency, we decided it was time to rebrand. If the galaxy insists on blowing up our work, we may as well embrace the inevitable and make corpses part of our official portfolio.

Today, the Makers remain committed to production, just not always the kind we originally intended. We manufacture outcomes. We ship destruction. We export silence. Our competitors call it misfortune; we call it diversification. And so our promise stands: whatever you fly, whatever you build if it crosses our path, chances are we’ll make something new out of it. Wrecks and corpses. It’s not the business we planned, but it’s the business we perfected.