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Simurgh

Simurgh

Tech IIMeta 5Command Carriers · Caldari
Slots6 · 8 · 4High · Mid · Low · 2 rigs
Powergrid490,910MWCPU 875 tf
Raw HP195,00067,500 / 60,000 / 67,500
Velocity70m/sAlign 79.2 s
Targeting350km14 targets
Signature10,785m

Description

Following their betrayal by the Intaki Syndicate in YC128, the Caldari State annexed the entire region of Syndicate. This annexation did not end lawlessness within the region. The CEP declared that for far too long, criminal organizations had abused the semi-legal status of Syndicate for their own means. They charged the Caldari Navy with bringing the rule of law to the region. To support these efforts, Kaalakiota developed the Simurgh. Its operational superiority was a threat that the criminal forces of Syndicate could not match. A mobile command centre with advanced combat capabilities, its mission was to bring honor to the lawless reaches of space.

All attributes

80 attributes
Item Damage0 HP
Structure Hitpoints67,500 HP
Powergrid Output490,910 MW
Low Slots4
Medium Slots8
High Slots6
Power Load0 MW
Maximum Velocity70 m/sec
CPU Output875 tf
CPU Load0 tf
Capacitor Recharge time76.1 min
Inertia Modifier0.05 x
Maximum Targeting Range350,000 m
Launcher Hardpoints0 hardpoints
Turret Hardpoints0 hardpoints
Structure Kinetic Damage Resistance33%
Structure Thermal Damage Resistance33%
Structure Explosive Damage Resistance33%
Structure EM Damage Resistance33%
Primary Skill required#20533
Secondary Skill required#24312
Tertiary Skill required#93983
Cargo Scan Resistance0%
Maximum Locked Targets14
RADAR Sensor Strength0 points
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
Gravimetric Sensor Strength80 points
Shield Capacity67,500 HP
Armor Hitpoints60,000 HP
Armor EM Damage Resistance50%
Armor Explosive Damage Resistance10%
Armor Kinetic Damage Resistance55%
Armor Thermal Damage Resistance75%
Shield EM Damage Resistance0%
Shield Explosive Damage Resistance50%
Shield Kinetic Damage Resistance62.5%
Shield Thermal Damage Resistance70%
Drone Capacity0 m3
Tech Level1 Level
Shield recharge time250 min
Capacitor Capacity59,525 GJ
Signature Radius10,785 m
Scan Resolution68.5 mm
Meta Level0 Level
Maximum Operational Distance5,000 m
Maximum Concurrent Operational Users10
Jump Drive Fuel Need#17888
Maximum Jump Range3.75 ly
Jump Drive Consumption Amount3,000 units
Jump Drive Capacitor Need95%
Ship Maintenance Bay Capacity2,000,000 m3
Fleet Hangar Capacity10,000 m3
Calibration400 points
Rig Slots2
Drone Bandwidth0 Mbit/sec
Ship Warp Speed1 AU/s
Rig SizeX-Large
Fuel Bay Capacity7,500 m3
Banned in High Sec Space1 1=True 0=False
Gate Scramble Status0
Capacitor Warfare Resistance0%
Fighter Hangar Capacity60,000 m3
Sensor Warfare Resistance0%
Weapon Disruption Resistance0%
Target Painter Resistance0%
Stasis Webifier Resistance0%
Remote Logistics Impedance0%
Remote Electronic Assistance Impedance0%
Fighter Squadron Launch Tubes4
Light Fighter Squadron Limit2
Support Fighter Squadron Limit4
Entosis Assistance Impedance100%
Conduit Jump Consumption Amount3,000 units
Conduit Jump Passenger Count5
Conduit Passenger Bonus0
Maximum Directional Scan Range2,147,483,647,000 m
shipBonusCommandCarrierCMJDDuration-5
shipBonusCommandCarrierCMJDShipJumpCap20
Remote Capacitor Transmitter Impedance0%

Bonuses

Per skill level, as the client lists them.

Caldari Carrierper level
  • 4%bonus to all shield resistances · 20% at V
  • 20%bonus to Support Fighter shield hitpoints · 100% at V
  • 10%bonus to Scarab Support Fighter ECM strength and optimal range · 50% at V
  • 20%increase in Conduit Jump capacity · 100% at V
Command Carriersper level
  • 5%bonus to Shield Command and Information Command burst strength and duration · 25% at V
  • 5%reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up · 25% at V
Role bonus
  • •Can fit Integrated Sensor Array
  • •Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
  • •Can fit three Command Burst modules
  • 200%bonus to Command Burst area of effect range
  • 20%bonus to Capital Micro Jump Field Generator maximum ship jump cap
  • •Can launch Light and Support Fighters
  • •Can lock at extended ranges
  • •Conduit Jump capable
  • 5xpenalty to Entosis Link duration

Stats

Base hull: no skills, no modules.

Defense
Shield
67,500 HP · recharge 250 min
EM0%
Th70%
Ki62.5%
Ex50%
Armor
60,000 HP
EM50%
Th75%
Ki55%
Ex10%
Structure
67,500 HP
EM33%
Th33%
Ki33%
Ex33%
Capacitor
Capacitor Capacity59,525 GJ
Capacitor Recharge time76.1 min
Peak recharge32.6 GJ/s
Navigation
Maximum Velocity70 m/s
Inertia Modifier0.045
Align time79.23 s
Targeting
Maximum Targeting Range350 km
Maximum Locked Targets14
Scan Resolution69 mm
Signature Radius10,785 m
Gravimetric Sensor Strength80
Drones & cargo
Cargo hold3,310 m³
Calibration400

In New Eden, last 90 days

From our own killmail archive, fed live. NPC attackers are not counted.

Ships destroyed3≈ 0 a day
ISK destroyed37.00B≈ 12.33B per hull
Kills it took part in8026.7 kills per loss
Pilots who flew it16
Where it is flown to kill
  1. G-M4I8-0.3Pure Blind28
  2. Amamake0.4Heimatar10
  3. 8Q-UYU-0.0Paragon Soul8
  4. J130735-1.0E-R000246
  5. I-CUVX-0.1Fountain4
Where it dies most
  1. Gusandall0.4Heimatar1
  2. J110117-1.0E-R000251
  3. Amamake0.4Heimatar1

Variants & Compare

2 types in the same family — best value per row in green.

Compare
Attribute
SimurghTech II
Armor EM Damage Resistance50%50%
Armor Explosive Damage Resistance10%10%
Armor Hitpoints61,000 HP60,000 HP
Armor Kinetic Damage Resistance25%55%
Armor Thermal Damage Resistance45%75%
Banned in High Sec Space1 1=True 0=False1 1=True 0=False
Calibration400 points400 points
Capacitor Capacity50,000 GJ59,525 GJ
Capacitor Recharge time64 min76.1 min
Capacitor Warfare Resistance0%0%
Cargo Scan Resistance0%0%
Conduit Jump Consumption Amount3,000 units3,000 units
Conduit Jump Passenger Count55
Conduit Passenger Bonus00
CPU Load0 tf0 tf
CPU Output825 tf875 tf
Drone Bandwidth0 Mbit/sec0 Mbit/sec
Drone Capacity0 m30 m3
Entosis Assistance Impedance100%100%
Fighter Hangar Capacity60,000 m360,000 m3
Fighter Squadron Launch Tubes44
Fleet Hangar Capacity10,000 m310,000 m3
Fuel Bay Capacity3,000 m37,500 m3
Gate Scramble Status00
Gravimetric Sensor Strength80 points80 points
High Slots56
Inertia Modifier0.04 x0.05 x
Item Damage0 HP0 HP
Jump Drive Capacitor Need95%95%
Jump Drive Consumption Amount3,000 units3,000 units
Jump Drive Fuel Need#17888#17888
Ladar Sensor Strength0 points0 points
Launcher Hardpoints0 hardpoints0 hardpoints
Light Fighter Squadron Limit32
Low Slots44
Magnetometric Sensor Strength0 points0 points
Maximum Concurrent Operational Users1010
Maximum Directional Scan Range2,147,483,647,000 m2,147,483,647,000 m
Maximum Jump Range3.5 ly3.75 ly
Maximum Locked Targets1414
Maximum Operational Distance5,000 m5,000 m
Maximum Targeting Range350,000 m350,000 m
Maximum Velocity75 m/sec70 m/sec
Medium Slots78
Meta Level0 Level0 Level
Power Load0 MW0 MW
Powergrid Output450,000 MW490,910 MW
Primary Skill required#20533#20533
RADAR Sensor Strength0 points0 points
Remote Capacitor Transmitter Impedance0%0%
Remote Electronic Assistance Impedance0%0%
Remote Logistics Impedance0%0%
Rig SizeX-LargeX-Large
Rig Slots32
Scan Resolution60 mm68.5 mm
Secondary Skill required#24312#24312
Sensor Warfare Resistance0%0%
Shield Capacity68,000 HP67,500 HP
Shield EM Damage Resistance0%0%
Shield Explosive Damage Resistance50%50%
Shield Kinetic Damage Resistance40%62.5%
Shield recharge time250 min250 min
Shield Thermal Damage Resistance20%70%
Ship Maintenance Bay Capacity2,000,000 m32,000,000 m3
Ship Warp Speed1 AU/s1 AU/s
shipBonusCommandCarrierCMJDDuration—-5
shipBonusCommandCarrierCMJDShipJumpCap—20
Signature Radius10,065 m10,785 m
Stasis Webifier Resistance0%0%
Structure EM Damage Resistance33%33%
Structure Explosive Damage Resistance33%33%
Structure Hitpoints69,400 HP67,500 HP
Structure Kinetic Damage Resistance33%33%
Structure Thermal Damage Resistance33%33%
Support Fighter Squadron Limit24
Target Painter Resistance0%0%
Tech Level1 Level1 Level
Tertiary Skill required—#93983
Turret Hardpoints0 hardpoints0 hardpoints
Weapon Disruption Resistance0%0%