Description
A missile launcher bay module facilitating bomb preparation, and deployment.
Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.
All attributes
19 attributes · 1 effects
Cannot Auto Repeat1 1=True 0=False
Banned in Empire Space1 1=True 0=False
Max Modules Of This Group Allowed1
Effects
High power
hiPower · 12
Requires a high power slot
Stats
Cannot Auto Repeat1 1=True 0=False
Banned in Empire Space1 1=True 0=False
Max Modules Of This Group Allowed1
Variants & Compare
2 types in the same family — best value per row in green.
Compare
| Attribute | Bomb Launcher ITech I | Bomb Launcher IITech II |
|---|---|---|
| Banned in Empire Space | 1 1=True 0=False | 1 1=True 0=False |
| Can only be fitted to | #834 | #834 |
| Cannot Auto Repeat | 1 1=True 0=False | 1 1=True 0=False |
| Charges Per Cycle | 1 | 1 |
| CPU usage | 50 tf | 55 tf |
| Max Modules Of This Group Allowed | 1 | 1 |
| Meta Level | 0 Level | 5 Level |
| Minimum Velocity Limitation | 1 m/sec | 1 m/sec |
| Powergrid Usage | 10 MW | 10 MW |
| Primary Skill required | #28073 | #28073 |
| Rate of fire | 10 s | 10 s |
| Reactivation Delay | 2.7 min | 2.3 min |
| Reload Time | 10 s | 10 s |
| Signature Radius Modifier | 10 m | 12 m |
| Structure Hitpoints | 40 HP | 40 HP |
| Tech Level | 1 Level | 2 Level |
| Used with (Charge Group) | #90 | #90 |
| Used with (Charge Group) | #863 | #863 |
| Used with (Charge Group) | #864 | #864 |