Bomb Launcher II
Tech IIMeta 5ID 4256
Description
A missile launcher bay module facilitating bomb preparation, and deployment.
Note: Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. Your ship must be at the minimum velocity before you can activate this module.
Specs
- Volume50 m³
- Capacity300 m³
- Base price80.12K ISK
Attributes
[19]Structure Hitpoints
40 HP
Powergrid Usage
10 MW
CPU usage
55 tf
Rate of fire
10.00K s
Charges Per Cycle
1
Primary Skill required
28.07K typeID
Tech Level
2 Level
Used with (Charge Group)
90 groupID
Used with (Charge Group)
863 groupID
Used with (Charge Group)
864 groupID
Meta Level
5 Level
Reactivation Delay
135.00K s
Signature Radius Modifier
12 m
Cannot Auto Repeat
1 1=True 0=False
Banned in Empire Space
1 1=True 0=False
Can only be fitted to
834 groupID
Max Modules Of This Group Allowed
1
Reload Time
10.00K s
Minimum Velocity Limitation
1 m/sec
Effects
[1]High power
hiPower · id 12
Requires a high power slot
Variants & Compare
[2]// SELECT TO COMPARE
| Attribute | Bomb Launcher ITech I | Bomb Launcher IITech II |
|---|---|---|
| Banned in Empire Space | 1 1=True 0=False | 1 1=True 0=False |
| Can only be fitted to | 834 groupID | 834 groupID |
| Cannot Auto Repeat | 1 1=True 0=False | 1 1=True 0=False |
| Charges Per Cycle | 1 | 1 |
| CPU usage | 50 tf | 55 tf |
| Max Modules Of This Group Allowed | 1 | 1 |
| Meta Level | 0 Level | 5 Level |
| Minimum Velocity Limitation | 1 m/sec | 1 m/sec |
| Powergrid Usage | 10 MW | 10 MW |
| Primary Skill required | 28.07K typeID | 28.07K typeID |
| Rate of fire | 10.00K s | 10.00K s |
| Reactivation Delay | 160.00K s | 135.00K s |
| Reload Time | 10.00K s | 10.00K s |
| Signature Radius Modifier | 10 m | 12 m |
| Structure Hitpoints | 40 HP | 40 HP |
| Tech Level | 1 Level | 2 Level |
| Used with (Charge Group) | 90 groupID | 90 groupID |
| Used with (Charge Group) | 863 groupID | 863 groupID |
| Used with (Charge Group) | 864 groupID | 864 groupID |