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Polarized Light Neutron Blaster

Polarized Light Neutron Blaster

Tech IIMeta 9Blasters · Small
Damage Modifier4.41 x
Rate of fire2.8 s
Optimal Range1,440 m
Accuracy falloff1,600 m
Turret Tracking436.77
Powergrid Usage8 MW

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.

All attributes

23 attributes · 2 effects
Activation Cost1.06 GJ
Structure Hitpoints40 HP
Powergrid Usage8 MW
CPU usage15 tf
Rate of fire2.8 s
Optimal Range1,440 m
Charges Per Cycle1
Damage Modifier4.41 x
Charge sizeSmall
Accuracy falloff1,600 m
Turret Tracking436.77
Primary Skill required#3301
Secondary Skill required#3300
Tertiary Skill required#12210
Tech Level2 Level
Used with (Charge Group)#85
Used with (Charge Group)#377
Meta Level9 Level
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Global Resistance Reduction100 %
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost1.06 GJ
Structure Hitpoints40 HP
Powergrid Usage8 MW
CPU usage15 tf
Rate of fire2.8 s
Optimal Range1,440 m
Charges Per Cycle1
Damage Modifier4.41 x
Charge sizeSmall
Accuracy falloff1,600 m
Turret Tracking436.77
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Global Resistance Reduction100 %

Variants & Compare

11 types in the same family — best value per row in green.

Compare
Attribute
Polarized Light Neutron BlasterTech II
Accuracy falloff2,500 m2,500 m2,500 m1,600 m
Activation Cost1.42 GJ1.34 GJ1.27 GJ1.06 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage16 tf13 tf14 tf15 tf
Damage Modifier3.68 x3.86 x4.04 x4.41 x
Global Resistance Reduction———100 %
Heat Damage0.8 HP0.8 HP0.8 HP0.8 HP
Meta Level0 Level1 Level2 Level9 Level
Optimal Range1,500 m1,575 m1,650 m1,440 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage8 MW8 MW8 MW8 MW
Primary Skill required#3301#3301#3301#3301
Rate of fire3.5 s3.5 s3.5 s2.8 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12210
Turret Tracking379.8379.8379.8436.77
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#377