Polarized Neutron Blaster Cannon
Tech IIMeta 9ID 34282
Description
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.
Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.
Specs
- Mass2.00K kg
- Volume20 m³
- Capacity6 m³
- Base price1.45M ISK
Attributes
[23]Activation Cost
9.55 GJ
Structure Hitpoints
40 HP
Powergrid Usage
1.98K MW
CPU usage
49 tf
Rate of fire
6.30K s
Optimal Range
5.76K m
Charges Per Cycle
1
Damage Modifier
4.41 x
Charge size
3 1=small 2=medium 3=l
Accuracy falloff
8.00K m
Turret Tracking
5.98
Primary Skill required
3.31K typeID
Secondary Skill required
3.30K typeID
Tertiary Skill required
12.21K typeID
Tech Level
2 Level
Used with (Charge Group)
85 groupID
Used with (Charge Group)
377 groupID
Meta Level
9 Level
Overload damage bonus
15 %
Heat Damage
0.90 HP
Required Thermodynamics Level
1 Level
Reload Time
5.00K s
Global Resistance Reduction
100 %
Effects
[2]High power
hiPower · id 12
Requires a high power slot
Turret
turretFitted · id 42
Requires a turret hardpoint
Variants & Compare
[12]// SELECT TO COMPARE
| Attribute | Neutron Blaster Cannon ITech I | |||
|---|---|---|---|---|
| Accuracy falloff | 10.00K m | 10.00K m | 10.00K m | 8.00K m |
| Activation Cost | 12.74 GJ | 12.10 GJ | 11.47 GJ | 9.55 GJ |
| Charge size | 3 1=small 2=medium 3=l | 3 1=small 2=medium 3=l | 3 1=small 2=medium 3=l | 3 1=small 2=medium 3=l |
| Charges Per Cycle | 1 | 1 | 1 | 1 |
| CPU usage | 52 tf | 41 tf | 46 tf | 49 tf |
| Damage Modifier | 3.67 x | 3.86 x | 4.04 x | 4.41 x |
| Global Resistance Reduction | — | — | — | 100 % |
| Heat Damage | 0.90 HP | 0.90 HP | 0.90 HP | 0.90 HP |
| Meta Level | 0 Level | 1 Level | 2 Level | 9 Level |
| Optimal Range | 6.00K m | 6.30K m | 6.60K m | 5.76K m |
| Overload damage bonus | 15 % | 15 % | 15 % | 15 % |
| Powergrid Usage | 1.98K MW | 1.98K MW | 1.98K MW | 1.98K MW |
| Primary Skill required | 3.31K typeID | 3.31K typeID | 3.31K typeID | 3.31K typeID |
| Rate of fire | 7.88K s | 7.88K s | 7.88K s | 6.30K s |
| Reload Time | 5.00K s | 5.00K s | 5.00K s | 5.00K s |
| Required Thermodynamics Level | 1 Level | 1 Level | 1 Level | 1 Level |
| Secondary Skill required | 3.30K typeID | 3.30K typeID | 3.30K typeID | 3.30K typeID |
| Structure Hitpoints | 40 HP | 40 HP | 40 HP | 40 HP |
| Tech Level | 1 Level | 1 Level | 1 Level | 2 Level |
| Tertiary Skill required | — | — | — | 12.21K typeID |
| Turret Tracking | 5.20 | 5.20 | 5.20 | 5.98 |
| Used with (Charge Group) | 85 groupID | 85 groupID | 85 groupID | 85 groupID |
| Used with (Charge Group) | — | — | — | 377 groupID |