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Polarized 425mm AutoCannon

Polarized 425mm AutoCannon

Tech IIMeta 9Autocannons · Medium
Damage Modifier3.47 x
Rate of fire4.37 s
Optimal Range1,920 m
Accuracy falloff8,669 m
Turret Tracking38.86
Powergrid Usage140 MW

Description

The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

All attributes

23 attributes · 3 effects
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage140 MW
CPU usage20 tf
Rate of fire4.37 s
Optimal Range1,920 m
Charges Per Cycle1
Damage Modifier3.47 x
Charge sizeMedium
Accuracy falloff8,669 m
Turret Tracking38.86
Primary Skill required#3305
Secondary Skill required#3300
Tertiary Skill required#12208
Tech Level2 Level
Used with (Charge Group)#83
Used with (Charge Group)#372
Meta Level9 Level
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Global Resistance Reduction100 %
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
offensive

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Stats

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage140 MW
CPU usage20 tf
Rate of fire4.37 s
Optimal Range1,920 m
Charges Per Cycle1
Damage Modifier3.47 x
Charge sizeMedium
Accuracy falloff8,669 m
Turret Tracking38.86
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Global Resistance Reduction100 %

Variants & Compare

11 types in the same family — best value per row in green.

Compare
Attribute
Polarized 425mm AutoCannonTech II
Accuracy falloff10,836 m10,836 m10,836 m8,669 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeMediumMediumMediumMedium
Charges Per Cycle1111
CPU usage24 tf19 tf22 tf20 tf
Damage Modifier2.89 x3.03 x3.18 x3.47 x
Global Resistance Reduction———100 %
Heat Damage0.8 HP0.8 HP0.8 HP0.8 HP
Meta Level0 Level1 Level2 Level9 Level
Optimal Range2,000 m2,100 m2,200 m1,920 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage140 MW140 MW140 MW140 MW
Primary Skill required#3305#3305#3305#3305
Rate of fire5.46 s5.46 s5.46 s4.37 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12208
Turret Tracking33.7933.7933.7938.86
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)———#372