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Polarized 800mm Repeating Cannon

Polarized 800mm Repeating Cannon

Tech IIMeta 9Autocannons · Large
Damage Modifier3.23 x
Rate of fire6.3 s
Optimal Range3,840 m
Accuracy falloff16,512 m
Turret Tracking4.97
Powergrid Usage2,000 MW

Description

A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Polarized weapons offer extremely good primary stats, but come with the cost of completely negating all resistances on a ship if fitted. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

All attributes

23 attributes · 3 effects
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage2,000 MW
CPU usage33 tf
Rate of fire6.3 s
Optimal Range3,840 m
Charges Per Cycle1
Damage Modifier3.23 x
Charge sizeLarge
Accuracy falloff16,512 m
Turret Tracking4.97
Primary Skill required#3308
Secondary Skill required#3300
Tertiary Skill required#12209
Tech Level2 Level
Used with (Charge Group)#83
Used with (Charge Group)#372
Meta Level9 Level
Overload damage bonus15 %
Heat Damage0.9 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Global Resistance Reduction100 %
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
offensive

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Stats

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage2,000 MW
CPU usage33 tf
Rate of fire6.3 s
Optimal Range3,840 m
Charges Per Cycle1
Damage Modifier3.23 x
Charge sizeLarge
Accuracy falloff16,512 m
Turret Tracking4.97
Overload damage bonus15 %
Heat Damage0.9 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Global Resistance Reduction100 %

Variants & Compare

12 types in the same family — best value per row in green.

Compare
Attribute
Polarized 800mm Repeating CannonTech II
Accuracy falloff20,640 m20,640 m20,640 m16,512 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeLargeLargeLargeLarge
Charges Per Cycle1111
CPU usage39 tf31 tf37 tf33 tf
Damage Modifier2.7 x2.83 x2.96 x3.23 x
Global Resistance Reduction———100 %
Heat Damage0.9 HP0.9 HP0.9 HP0.9 HP
Meta Level0 Level1 Level2 Level9 Level
Optimal Range4,000 m4,200 m4,400 m3,840 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage2,000 MW2,000 MW2,000 MW2,000 MW
Primary Skill required#3308#3308#3308#3308
Rate of fire7.88 s7.88 s7.88 s6.3 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12209
Turret Tracking4.324.324.324.97
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)———#372