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Siege Module II

Siege Module II

Tech IIMeta 5Weapon Upgrades · Siege Modules
Powergrid Usage105,000 MW
CPU usage110 tf
Activation time / duration5 min
Maximum Velocity Bonus-10,100%

Description

An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.

All attributes

30 attributes · 1 effects
Structure Hitpoints999,999 HP
Maximum Velocity Bonus-10,100%
Powergrid Usage105,000 MW
CPU usage110 tf
Activation time / duration5 min
Primary Skill required#22043
Tech Level2 Level
Meta Level5 Level
Consumption Type#16275
Consumption Quantity250 units
Disallow Activation In Warp1 1=True 0=False
Can only be fitted to#485
Can be fitted to#4594
Mass multiplier10 x
Max Modules Of This Group Allowed1
ECM Resistance100%
Torpedo Velocity Bonus150 %
XL Launcher ROF Bonus-80 %
Siege Missile Damage Bonus200 %
Turret Damage Bonus840 %
Remote Repair Impedance Bonus-10,099.99%
Disallow Tethering1 1=True 0=False
Armor Repairer / Shield Booster Duration Bonus-50 %
Armor Repairer / Shield Booster Amount Bonus100 %
Sensor Dampener Resistance Bonus-7,100%
Remote Assistance Impedance Bonus-8,100%
Weapon Disruption Resistance Bonus-70 %
Disallow Docking1 1=True 0=False
Rapid Torpedo Launcher Bonus-80 %
Remote Capacitor Transmitter Impedance Bonus-10,099.99%
Effects
High power
hiPower · 12

Requires a high power slot

Stats

Structure Hitpoints999,999 HP
Maximum Velocity Bonus-10,100%
Powergrid Usage105,000 MW
CPU usage110 tf
Activation time / duration5 min
Consumption Quantity250 units
Disallow Activation In Warp1 1=True 0=False
Mass multiplier10 x
Max Modules Of This Group Allowed1
ECM Resistance100%
Torpedo Velocity Bonus150 %
XL Launcher ROF Bonus-80 %
Siege Missile Damage Bonus200 %
Turret Damage Bonus840 %
Remote Repair Impedance Bonus-10,099.99%
Disallow Tethering1 1=True 0=False
Armor Repairer / Shield Booster Duration Bonus-50 %
Armor Repairer / Shield Booster Amount Bonus100 %
Sensor Dampener Resistance Bonus-7,100%
Remote Assistance Impedance Bonus-8,100%
Weapon Disruption Resistance Bonus-70 %
Disallow Docking1 1=True 0=False
Rapid Torpedo Launcher Bonus-80 %
Remote Capacitor Transmitter Impedance Bonus-10,099.99%

Variants & Compare

3 types in the same family — best value per row in green.

Compare
Attribute
Siege Module IITech II
Activation time / duration5 min5 min5 min
Armor Repairer / Shield Booster Amount Bonus100 %100 %100 %
Armor Repairer / Shield Booster Duration Bonus-50 %-50 %-50 %
Can be fitted to#4594#4594#4594
Can only be fitted to#485#485#485
Consumption Quantity250 units250 units250 units
Consumption Type#16275#16275#16275
CPU usage100 tf110 tf110 tf
Disallow Activation In Warp1 1=True 0=False1 1=True 0=False1 1=True 0=False
Disallow Docking1 1=True 0=False1 1=True 0=False1 1=True 0=False
Disallow Tethering1 1=True 0=False1 1=True 0=False1 1=True 0=False
ECM Resistance100%100%100%
Mass multiplier10 x10 x10 x
Max Modules Of This Group Allowed111
Maximum Velocity Bonus-10,100%-10,100%-10,100%
Meta Level0 Level5 Level5 Level
Powergrid Usage100,000 MW105,000 MW120,000 MW
Primary Skill required#22043#22043#22043
Rapid Torpedo Launcher Bonus-80 %-80 %-80 %
Remote Assistance Impedance Bonus-8,100%-8,100%-8,100%
Remote Capacitor Transmitter Impedance Bonus-10,099.99%-10,099.99%-10,099.99%
Remote Repair Impedance Bonus-10,099.99%-10,099.99%-10,099.99%
Sensor Dampener Resistance Bonus-6,100%-7,100%-7,600%
Siege Missile Damage Bonus165 %200 %210 %
Structure Hitpoints999,999 HP999,999 HP999,999 HP
Tech Level1 Level2 Level2 Level
Torpedo Velocity Bonus150 %150 %150 %
Turret Damage Bonus700 %840 %880 %
Weapon Disruption Resistance Bonus-60 %-70 %-75 %
XL Launcher ROF Bonus-80 %-80 %-80 %