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Standup Weapon Disruptor II

Standup Weapon Disruptor II

Structure Tech IIMeta 5Electronic Warfare · Weapon Disruptors
Optimal Range180,000 m
Powergrid Usage60,000 MW
CPU usage1,800 tf
Activation Cost480 GJ
Activation time / duration5 s

Description

The Standup Weapon Disruptor is an electronic warfare system designed to reduce the range and tracking speed of turrets and reduces range and precision of missiles on targeted ships. The Weapon Disruptor system can be installed as a module in Upwell technology structures. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

All attributes

19 attributes · 1 effects
Activation Cost480 GJ
Structure Hitpoints40 HP
Powergrid Usage60,000 MW
CPU usage1,800 tf
Optimal Range180,000 m
Activation time / duration5 s
Falloff Bonus-66 %
Optimal Range Bonus-66 %
Tech Level2 Level
Missile Velocity Bonus-41 %
Flight Time Bonus-33 %
Meta Level5 Level
Tracking Speed Bonus-66 %
Explosion Velocity Bonus-55 %
Explosion Radius Bonus55 %
Can only be fitted to#1657
Can be fitted to#1404
Can be fitted to#1406
Effectiveness Falloff90,000 m
Effects
Medium power
medPower · 13

Requires a medium power slot

Stats

Activation Cost480 GJ
Structure Hitpoints40 HP
Powergrid Usage60,000 MW
CPU usage1,800 tf
Optimal Range180,000 m
Activation time / duration5 s
Falloff Bonus-66 %
Optimal Range Bonus-66 %
Missile Velocity Bonus-41 %
Flight Time Bonus-33 %
Tracking Speed Bonus-66 %
Explosion Velocity Bonus-55 %
Explosion Radius Bonus55 %
Effectiveness Falloff90,000 m

Variants & Compare

2 types in the same family — best value per row in green.

Compare
Attribute
Standup Weapon Disruptor IIStructure Tech II
Activation Cost400 GJ480 GJ
Activation time / duration5 s5 s
Can be fitted to#1404#1404
Can be fitted to#1406#1406
Can only be fitted to#1657#1657
CPU usage1,500 tf1,800 tf
Effectiveness Falloff75,000 m90,000 m
Explosion Radius Bonus50 %55 %
Explosion Velocity Bonus-50 %-55 %
Falloff Bonus-60 %-66 %
Flight Time Bonus-30 %-33 %
Meta Level—5 Level
Missile Velocity Bonus-37 %-41 %
Optimal Range150,000 m180,000 m
Optimal Range Bonus-60 %-66 %
Powergrid Usage50,000 MW60,000 MW
Structure Hitpoints40 HP40 HP
Tech Level—2 Level
Tracking Speed Bonus-60 %-66 %