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Salvation

Salvation

Tech IIMeta 5Command Carriers · Amarr
Slots6 · 4 · 8High · Mid · Low · 2 rigs
Powergrid786,075MWCPU 820 tf
Raw HP196,00051,500 / 70,000 / 74,500
Velocity80m/sAlign 71.6 s
Targeting315km14 targets
Signature10,635m

Description

As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships. They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada.

All attributes

80 attributes
Item Damage0 HP
Structure Hitpoints74,500 HP
Powergrid Output786,075 MW
Low Slots8
Medium Slots4
High Slots6
Power Load0 MW
Maximum Velocity80 m/sec
CPU Output820 tf
CPU Load0 tf
Capacitor Recharge time80.4 min
Inertia Modifier0.04 x
Maximum Targeting Range315,000 m
Launcher Hardpoints0 hardpoints
Turret Hardpoints0 hardpoints
Structure Kinetic Damage Resistance33%
Structure Thermal Damage Resistance33%
Structure Explosive Damage Resistance33%
Structure EM Damage Resistance33%
Primary Skill required#20533
Secondary Skill required#24311
Tertiary Skill required#93983
Cargo Scan Resistance0%
Maximum Locked Targets14
RADAR Sensor Strength72 points
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
Gravimetric Sensor Strength0 points
Shield Capacity51,500 HP
Armor Hitpoints70,000 HP
Armor EM Damage Resistance50%
Armor Explosive Damage Resistance70%
Armor Kinetic Damage Resistance55%
Armor Thermal Damage Resistance35%
Shield EM Damage Resistance0%
Shield Explosive Damage Resistance81.25%
Shield Kinetic Damage Resistance62.5%
Shield Thermal Damage Resistance20%
Drone Capacity0 m3
Tech Level1 Level
Shield recharge time250 min
Capacitor Capacity62,850 GJ
Signature Radius10,635 m
Scan Resolution79 mm
Meta Level0 Level
Maximum Operational Distance5,000 m
Maximum Concurrent Operational Users10
Jump Drive Fuel Need#16274
Maximum Jump Range3.75 ly
Jump Drive Consumption Amount3,000 units
Jump Drive Capacitor Need95%
Ship Maintenance Bay Capacity2,000,000 m3
Fleet Hangar Capacity10,000 m3
Calibration400 points
Rig Slots2
Drone Bandwidth0 Mbit/sec
Ship Warp Speed1 AU/s
Rig SizeX-Large
Fuel Bay Capacity7,500 m3
Banned in High Sec Space1 1=True 0=False
Gate Scramble Status0
Capacitor Warfare Resistance0%
Fighter Hangar Capacity65,000 m3
Sensor Warfare Resistance0%
Weapon Disruption Resistance0%
Target Painter Resistance0%
Stasis Webifier Resistance0%
Remote Logistics Impedance0%
Remote Electronic Assistance Impedance0%
Fighter Squadron Launch Tubes4
Light Fighter Squadron Limit2
Support Fighter Squadron Limit4
Entosis Assistance Impedance100%
Conduit Jump Consumption Amount3,000 units
Conduit Jump Passenger Count5
Conduit Passenger Bonus0
Maximum Directional Scan Range2,147,483,647,000 m
shipBonusCommandCarrierCMJDDuration-5
shipBonusCommandCarrierCMJDShipJumpCap20
Remote Capacitor Transmitter Impedance0%

Bonuses

Per skill level, as the client lists them.

Amarr Carrierper level
  • 4%bonus to all armor resistances · 20% at V
  • 20%bonus to Support Fighter shield hitpoints · 100% at V
  • 10%bonus to Cenobite Support Fighter neutralization strength and optimal range · 50% at V
  • 20%increase in Conduit Jump capacity · 100% at V
Command Carriersper level
  • 5%bonus to Armored Command and Information Command burst strength and duration · 25% at V
  • 5%reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up time · 25% at V
Role bonus
  • •Can fit Integrated Sensor Array
  • •Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
  • •Can fit three Command Burst modules
  • 200%bonus to Command Burst area of effect range
  • 20%bonus to Capital Micro Jump Field Generator maximum ship jump cap
  • •Can launch Light and Support Fighters
  • •Can lock at extended ranges
  • •Conduit Jump capable
  • 5xpenalty to Entosis Link duration

Stats

Base hull: no skills, no modules.

Defense
Shield
51,500 HP · recharge 250 min
EM0%
Th20%
Ki62.5%
Ex81.3%
Armor
70,000 HP
EM50%
Th35%
Ki55%
Ex70%
Structure
74,500 HP
EM33%
Th33%
Ki33%
Ex33%
Capacitor
Capacitor Capacity62,850 GJ
Capacitor Recharge time80.4 min
Peak recharge32.6 GJ/s
Navigation
Maximum Velocity80 m/s
Inertia Modifier0.041
Align time71.62 s
Targeting
Maximum Targeting Range315 km
Maximum Locked Targets14
Scan Resolution79 mm
Signature Radius10,635 m
RADAR Sensor Strength72
Drones & cargo
Cargo hold2,925 m³
Calibration400

In New Eden, last 90 days

From our own killmail archive, fed live. NPC attackers are not counted.

Ships destroyed4≈ 0 a day
ISK destroyed50.52B≈ 12.63B per hull
Kills it took part in516129 kills per loss
Pilots who flew it74
Where it is flown to kill
  1. Eifer0.4Heimatar38
  2. Obe0.3The Forge33
  3. RQH-MY-0.0Pure Blind32
  4. Kedama0.3Black Rise29
  5. RZ8A-P-1.0Perrigen Falls28
Where it dies most
  1. 1DH-SX-0.0Delve1
  2. M1BZ-2-0.2Querious1
  3. 8F-TK3-0.6Delve1
  4. J110117-1.0E-R000251

Variants & Compare

2 types in the same family — best value per row in green.

Compare
Attribute
SalvationTech II
Armor EM Damage Resistance50%50%
Armor Explosive Damage Resistance20%70%
Armor Hitpoints72,000 HP70,000 HP
Armor Kinetic Damage Resistance25%55%
Armor Thermal Damage Resistance35%35%
Banned in High Sec Space1 1=True 0=False1 1=True 0=False
Calibration400 points400 points
Capacitor Capacity58,000 GJ62,850 GJ
Capacitor Recharge time74.2 min80.4 min
Capacitor Warfare Resistance0%0%
Cargo Scan Resistance0%0%
Conduit Jump Consumption Amount3,000 units3,000 units
Conduit Jump Passenger Count55
Conduit Passenger Bonus00
CPU Load0 tf0 tf
CPU Output625 tf820 tf
Drone Bandwidth0 Mbit/sec0 Mbit/sec
Drone Capacity0 m30 m3
Entosis Assistance Impedance100%100%
Fighter Hangar Capacity65,000 m365,000 m3
Fighter Squadron Launch Tubes44
Fleet Hangar Capacity10,000 m310,000 m3
Fuel Bay Capacity3,000 m37,500 m3
Gate Scramble Status00
Gravimetric Sensor Strength0 points0 points
High Slots56
Inertia Modifier0.04 x0.04 x
Item Damage0 HP0 HP
Jump Drive Capacitor Need95%95%
Jump Drive Consumption Amount3,000 units3,000 units
Jump Drive Fuel Need#16274#16274
Ladar Sensor Strength0 points0 points
Launcher Hardpoints0 hardpoints0 hardpoints
Light Fighter Squadron Limit32
Low Slots78
Magnetometric Sensor Strength0 points0 points
Maximum Concurrent Operational Users1010
Maximum Directional Scan Range2,147,483,647,000 m2,147,483,647,000 m
Maximum Jump Range3.5 ly3.75 ly
Maximum Locked Targets1414
Maximum Operational Distance5,000 m5,000 m
Maximum Targeting Range315,000 m315,000 m
Maximum Velocity80 m/sec80 m/sec
Medium Slots44
Meta Level0 Level0 Level
Power Load0 MW0 MW
Powergrid Output775,000 MW786,075 MW
Primary Skill required#20533#20533
RADAR Sensor Strength72 points72 points
Remote Capacitor Transmitter Impedance0%0%
Remote Electronic Assistance Impedance0%0%
Remote Logistics Impedance0%0%
Rig SizeX-LargeX-Large
Rig Slots32
Scan Resolution70 mm79 mm
Secondary Skill required#24311#24311
Sensor Warfare Resistance0%0%
Shield Capacity53,000 HP51,500 HP
Shield EM Damage Resistance0%0%
Shield Explosive Damage Resistance50%81.25%
Shield Kinetic Damage Resistance40%62.5%
Shield recharge time250 min250 min
Shield Thermal Damage Resistance20%20%
Ship Maintenance Bay Capacity2,000,000 m32,000,000 m3
Ship Warp Speed1 AU/s1 AU/s
shipBonusCommandCarrierCMJDDuration—-5
shipBonusCommandCarrierCMJDShipJumpCap—20
Signature Radius9,920 m10,635 m
Stasis Webifier Resistance0%0%
Structure EM Damage Resistance33%33%
Structure Explosive Damage Resistance33%33%
Structure Hitpoints76,300 HP74,500 HP
Structure Kinetic Damage Resistance33%33%
Structure Thermal Damage Resistance33%33%
Support Fighter Squadron Limit24
Target Painter Resistance0%0%
Tech Level1 Level1 Level
Tertiary Skill required—#93983
Turret Hardpoints0 hardpoints0 hardpoints
Weapon Disruption Resistance0%0%