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Jump Planner — complete guide

The Jump Planner — the Route tab of the jump tools — finds the shortest chain of jumps between two systems for a capital, a jump freighter, a Rorqual or a Black Ops, using stargates where they help. Type the two systems and the route appears on its own: one card per jump with distance, isotopes, the wait for the activation cooldown and the jump fatigue you carry afterwards, a fatigue chart and a 2D/3D map.

Last updated:

Account
Not needed (login adds fatigue and autopilot)
Route
Jump drive and stargates mixed
Per jump
Distance, fuel, wait, fatigue
Views
Itinerary cards, fatigue chart, 2D/3D map
A dreadnought route from 1DQ1-A to Tama: summary tiles, the itinerary with one card per jump, the 2D map and the fatigue chart
1DQ1-A to Tama in a dreadnought at JDC 5: every jump as a card, on the map and on the fatigue chart.

What is the Capsuleers Jump Planner for EVE Online capitals?

The Jump Planner on Capsuleers.App is a free EVE Online route planner for capital ships, jump freighters, Rorquals and Black Ops. Given two systems, it finds the chain of jump-drive jumps with the fewest legs within your ship's range, mixes in stargate legs where a gate is shorter, and shows distance, isotope cost, cooldown wait and jump fatigue for every jump. No account is needed.

A capital crossing New Eden is a chain of cynos: each jump must land within range, in a system that is not highsec, and every jump adds jump fatigue that lengthens the activation cooldown of the next. The planner handles that for the hull and skills you set. The result is an itinerary to follow: where to light each cyno, how far each jump is, how many isotopes it burns, how long to wait and how much fatigue you carry on arrival. Every stop can be changed by hand, the route can be copied as text or sent to the in-game autopilot, and the whole plan can be shared as a link.

Fatigue follows CCP's rules from March 2018, with the multiplier of each hull read from the game data: jump freighters and the Rorqual count a tenth of the distance, Black Ops a quarter, combat capitals the full distance. Fatigue is capped at 5 hours and the activation cooldown at 30 minutes. The Jump Planner and Jump Range are the Route and Range tabs of the same tool: switching tab keeps your ship and skills.

Capital pilots

Move a dread, carrier, FAX, super or titan across regions knowing every stop and every wait.

Jump freighter pilots

Plan cargo runs with the fuel bill up front and cynos in station systems.

Fleet logistics

Prepare a deployment and send the whole route to the cyno alts as a link or as text.

Getting started

  1. From and ToType both systems: the route is computed on its own.
  2. Ship and skillsOpen the ship chip, pick the hull and the skill levels.
  3. Read the cardsEach card is one jump: distance, fuel, wait, fatigue.
  4. Adjust and sendSwap a stop, then share, copy or set the autopilot.

Features

Each card: what it does, how to use it, what it needs.
01

How do I plan a jump route between two systems?

To plan a route in the Capsuleers.App Jump Planner, type the origin in From and the destination in To, picking each from the suggestions. The route with the fewest jumps within your ship's range is computed on its own, with no button to press and no account needed, and it is computed again whenever you change a system, a stop, the ship, the skills or the NPC station option. The search uses jump-drive jumps plus stargate legs where a gate is shorter, and never lands a jump in highsec, wormhole space, Pochven or Zarzakh. The arrows button between the fields swaps origin and destination, and the Recent chips bring back the last routes planned in this browser. If no route exists, the error suggests what to change: a hull with more range, a higher Jump Drive Calibration or a stop in between.

How to use it

  1. Type the origin in From and the destination in To, picking each from the suggestions: security and region appear next to the label.
  2. Wait a moment: the summary, the itinerary, the map and the fatigue chart appear below.
  3. The arrows button between the fields swaps origin and destination.
  4. Before the first route, the Recent chips bring back the last routes you planned in this browser.
No account needed

Tip If no route exists, the error suggests what to change: a hull with more range, a higher JDC or a stop in between.

Typing 1DQ1-A in From and Tama in To: the route appears on its own, with the summary tiles, the itinerary and the map
Animated1DQ1-A to Tama: two systems, and the route is already there.
02

Which ship and skills do I set to get the right jump range and fuel?

Open the ship chip under the itinerary and pick the hull and the skill levels: the Jump Planner takes the base range from the hull and adds 20% per level of Jump Drive Calibration, so level 5 doubles it. Base ranges are 3.5 light years for dreadnoughts, carriers, FAX and supercarriers, 3.0 for titans, 4.0 for Black Ops and 5.0 for the four jump freighters (Rhea, Anshar, Ark, Nomad) and the Rorqual. Fuel is isotopes per light year before skills: 3,000 on combat capitals, 4,000 on the Rorqual, 700 on Black Ops and 8,200 to 10,000 on jump freighters. Jump Fuel Conservation cuts fuel by 10% per level, and jump freighters take another 10% per level from the Jump Freighters skill. Ship and skills are kept when you switch to the Range tab.

How to use it

  1. Press the ship chip to open the picker.
  2. Pick the hull card: dreadnought, carrier and FAX, supercarrier, titan, one of the four jump freighters, Rorqual or Black Ops.
  3. Set Jump Drive Calibration (+20% range per level) and Jump Fuel Conservation (−10% fuel per level) with the pills 0 to 5.
  4. For a jump freighter set Jump Freighters too: it lowers fuel by another 10% per level.
No account needed

Tip The ship and the skills are kept when you switch between the Route and Range tabs.

Opening the ship picker, choosing the Rhea and setting Jump Drive Calibration to 4: the range in the chip changes and the route is computed again
AnimatedHull cards and skill pills: the route follows every change.
03

How do I force the route through a specific system?

Use the Via (optional) box of the Jump Planner to force the route through one or more systems, visited in the order you add them. Press Add stop, pick the system from the suggestions and repeat for more; the cross on a chip removes it. The route is computed again through the stops, which appear marked WP in the itinerary. It is useful to pass by a staging system, a market hub or a cyno you trust. A highsec system can be a stop only if the route reaches it and leaves it by gate, because jumps never land in highsec. Stops split the journey into sections, so the total can grow compared with the free route: the summary tiles show the new jump count, distance and fuel. Stops travel inside the shared link too.

How to use it

  1. Press Add stop in the Via box and pick the system from the suggestions.
  2. Add more stops the same way; the cross on a chip removes it.
  3. The route is computed again through the stops, which are marked WP in the itinerary.
No account needed

Tip A highsec system can be a stop only if the route reaches it and leaves it by gate: jumps never land in highsec.

Adding Amamake as a stop between 1DQ1-A and Tama: the route is computed again through it
AnimatedA stop added: the route now passes through Amamake.
04

What do the route summary tiles tell me?

The five summary tiles above the Jump Planner results show how big the trip is. Jumps counts the legs together with stargates and stops; Distance gives the total in light years and the longest single jump; Fuel shows the isotopes for one way and, with ×2, for the round trip; Time on route is the total wait for activation cooldowns; Fatigue on arrival shows the jump fatigue you will carry, with a bar towards the 5-hour cap that turns red at the cap, and when you can jump next. Fuel is rounded down per jump, as in the game, and stargate legs burn none. Use the tiles before undocking to know how many isotopes to buy, how many hours to set aside and whether you will arrive fresh.

How to use it

  1. Read Jumps and Distance to size the trip.
  2. Fuel one way is what the jump drive burns; ×2 is the round trip.
  3. Fatigue on arrival turns red at the 5-hour cap; the line under it says when the next jump is possible.
No account needed
The five summary tiles: jumps, distance, fuel one way, time on route and fatigue on arrival with its bar
Jumps, distance, fuel, waiting and fatigue in five tiles.
05

How do I read the jump-by-jump itinerary?

The itinerary of the Capsuleers.App Jump Planner reads top to bottom, one card per jump, and tells you where to light each cyno. The start card says how many isotopes to undock with; every other card shows security and region, the distance with a bar against your range, the fuel, the wait before the jump and the fatigue after it. Chips flag NPC stations, kills in the last day, recent kills and jumps that use 90% or more of your range. A green line with the Stargate label marks a leg flown through a gate: no fuel and no fatigue. Clicking a system name shows that stop on the map. On a phone the results sit in three tabs (Jumps, Map, Fatigue) and the itinerary bar shrinks to one line you can tap to edit.

How to use it

  1. Start from card A and follow the numbers.
  2. A green line and the Stargate label mark a leg flown through a gate: no fuel, no fatigue.
  3. Click a system name to show that stop on the map.
No account needed

Tip On a phone the results sit in three tabs — Jumps, Map, Fatigue — and the itinerary bar shrinks to one line you can tap to edit.

The itinerary cards from 1DQ1-A to Tama, each with distance, fuel, wait before and fatigue after, and the NPC station and kill chips
Each card is one jump: distance, fuel, wait and fatigue.
06

How does jump fatigue grow along my route?

The fatigue chart of the Jump Planner shows how jump fatigue rises jump after jump, up to the 5-hour (300 minutes) cap, starting from the fatigue you already carry. It applies CCP's rules: the cooldown before the next jump is the larger of 1 minute plus the scaled distance and a tenth of the current fatigue, capped at 30 minutes, while each jump multiplies fatigue by 1 plus the scaled distance. The distance is scaled by the hull multiplier: 1 for combat capitals, 0.25 for Black Ops, 0.1 for jump freighters and Rorqual. A note under the chart states it. Type your current fatigue in minutes, or, logged in with EVE, use Use my character to read it from ESI. The planner assumes you jump again as soon as the cooldown ends and ignores time spent on gates, so real fatigue can only be lower.

How to use it

  1. If you already carry fatigue, type it in Current fatigue (minutes) under the itinerary.
  2. Logged in with EVE, Use my character reads it from ESI instead.
  3. Read the chart for the trend and the cards for the exact values.
No account neededEVE login

Tip The planner assumes you jump again as soon as the cooldown ends and does not count time spent on gates, so the real fatigue can only be lower.

The fatigue chart of the route, rising jump by jump from 30 minutes towards the 5-hour cap
Fatigue jump by jump, starting from what you already carry.
07

How do I see the jump route on a map?

The route map of the Jump Planner draws the route over the systems of New Eden with your jump range around each stop. It opens in 3D, where you can orbit the real shape of the cluster, or in a flat 2D view like the in-game map; jump-drive legs and stargate legs use different lines, explained in the legend. Switch between 2D and 3D with the buttons at the top left; in 3D the Top, Iso and Side presets frame the route from above, at an angle or from the side. Drag to orbit (right-drag or Shift-drag to pan), use the wheel or + and − to zoom, and the frame button to fit the view. Under Layers turn Gates, Sov, Kills 24h and Names on or off; the button at the top right opens the map full screen. The keyboard works too: arrows, + and −, 0.

How to use it

  1. Switch between 2D and 3D with the buttons at the top left; in 3D the Top, Iso and Side presets frame the route from above, at an angle or from the side.
  2. In 3D drag to orbit and right-drag or Shift-drag to pan; in 2D drag to pan. The wheel or + and − zoom, and the frame button fits the view.
  3. Under Layers turn Gates, Sov, Kills 24h and Names on or off.
  4. The button at the top right opens the map full screen.
No account needed

Tip The map works from the keyboard too: arrows move or orbit, + and − zoom, 0 fits the view.

The route map in 3D with the Iso preset, then switched to the 2D view
AnimatedThe same route in 3D and in the 2D view.
08

How do I inspect a single stop and its reach?

Click a stop on the map, or a system name in the itinerary, and the Jump Planner opens a focus card over the map with the stop number, the distance of the leg, the wait and fatigue, the NPC station and the sovereignty. The jump range of that stop is drawn around it, so you can see which other systems could host the cyno instead. From the card, Alternatives opens the other systems you could use for that stop and Center brings it to the middle of the map. Close the card with the cross or Escape. It is the quickest way to check a single leg without reading the whole itinerary, for example before asking an alt to light a cyno in that system.

How to use it

  1. Click a stop on the map or a system name in the itinerary.
  2. Use Alternatives in the card to open the alternatives of that stop, or Center to bring it to the middle.
  3. Close the card with the cross or Escape.
No account needed
Clicking the third stop in the itinerary: the focus card opens over the map with the leg distance, wait and fatigue
AnimatedThe focus card: one stop, its leg and its reach.
09

How do I make the cynos land in NPC station systems?

Tick Prefer NPC stations under the itinerary and the Jump Planner makes every intermediate cyno prefer a system with an NPC station, even if the route gets longer. Where no station is in range, it uses as few station-less systems as possible. The route is computed again and the stops with a station show the NPC station chip. A station at every stop means you can dock while you wait for the cooldown, instead of sitting on a cyno in space, which is safer for a capital or a jump freighter pilot. The option is saved in the shared link. The destination and any stop you added are always reached: the station rule applies only to the cynos in between.

How to use it

  1. Tick Prefer NPC stations under the itinerary.
  2. The route is computed again: the stops with a station show the NPC station chip.
No account needed

Tip A station at every stop means you can dock while you wait for the cooldown, instead of sitting on a cyno in space.

The route from 1DQ1-A to Tama with Prefer NPC stations on: every intermediate stop shows the NPC station chip
With the option on, every cyno stop on this route has an NPC station.
10

How do I change one stop of the route?

Press Alternatives on the card you want to change, or in the focus card on the map, and the Jump Planner lists the other systems reachable from the previous stop that still lead to the destination, with their distance and an icon when they have an NPC station. Choose one and the route is computed again from there. Use it to move a cyno to a system where you have an alt or a friendly structure, or away from a system with recent kills. It only offers systems that keep the destination reachable, so every choice is a valid route. The rest of the route after the changed stop is rebuilt automatically.

How to use it

  1. Press Alternatives on the card you want to change, or in the focus card on the map.
  2. Choose a system from the list.
  3. The route is computed again from there.
No account needed

Tip Use it to move a cyno to a system where you have an alt or a friendly structure.

Pressing Alternatives on the second stop opens the list of other reachable systems with distances and station icons
AnimatedAlternatives: the other systems a stop could be.
11

How do I replace a jump with a stargate leg?

Press Scan gates on a stop card and the Jump Planner shows the systems connected to it by stargate. Choose one and the next jump is replaced by a gate: the leg is labelled Stargate, burns no fuel and adds no fatigue, and the route continues from the neighbouring system. The cross next to the leg removes it and restores the jump. It is useful when a gate is shorter than a cyno, when the neighbouring system is safer or when you want to avoid a long cooldown. After the change the whole route is recomputed, so distance, fuel and fatigue in the summary tiles update.

How to use it

  1. Press Scan gates on a card.
  2. Choose the neighbouring system.
  3. The leg becomes a Stargate leg; the cross next to it removes it again.
No account needed
Pressing Scan gates on a stop and choosing a neighbouring system: the leg becomes a stargate leg and the route is computed again
AnimatedScan gates: one leg flown through a stargate instead of a jump.
12

Can I jump to a highsec destination?

A jump can leave highsec but never land there, because cynos cannot be lit in highsec, so the Jump Planner will not route a jump into it. If you set a highsec destination (Jita, for example), the planner says so under the itinerary and offers the nearest system where you can land, with how many gates separate it from your destination. Press the suggestion to end the route at that system and take the gates from there. The same rule explains why a highsec stop is accepted only when the route reaches it and leaves it by gate.

How to use it

  1. Set a highsec system in To.
  2. Read the error under the itinerary.
  3. Press the suggestion to end at that system and take the gates from there.
No account needed
The error for Jita as destination, with the button to end at the nearest system where a jump can land
Jita cannot be a landing: the planner proposes the nearest one.
13

How do I copy the route or send it to the in-game autopilot?

Under the itinerary, Copy as text puts the whole route on the clipboard, every stop with its distance and the totals, ready to paste in a fleet channel or an EVE mail. Logged in with EVE, Set autopilot in game sends every stop as a waypoint to the character you pick. Set autopilot in game and Use my character appear only for characters that granted the waypoint or fatigue permission at login; with a single character they act right away, with more than one you pick which. Without logging in you can still use Copy as text and the share link.

How to use it

  1. Press Copy as text and paste it where you need it.
  2. To use the autopilot, log in with EVE and press Set autopilot in game; with more than one character, pick which one.
No account neededEVE login

Tip Set autopilot in game and Use my character appear only for characters that granted the waypoint or fatigue permission at login; with a single character they act right away.

14

How do I share a route with my fleet or my cyno alts?

Press Share link at the top right, next to the Route and Range tabs (Share on a phone), and the Jump Planner copies an address that holds origin, destination, stops, ship, skills, NPC preference and current fatigue. Whoever opens it gets the same route computed again and can change it; on Discord the link shows a preview card. Send it to the fleet or to the pilots who will light the cynos. The link contains only the plan, not your account.

How to use it

  1. Plan the route.
  2. Press Share link at the top right (Share on a phone).
  3. Send the link to the fleet or to your cyno alts.
No account needed
A route opened from a shared link, with the Share link button next to the Route and Range tabs
A shared route opens directly on the result.

Frequently asked questions

How does the jump planner choose the route?

It looks for the path with the fewest legs from origin to destination, using every jump within your range and, where useful, stargate connections. Stops you add are visited in the order you give. With Prefer NPC stations on, intermediate cynos prefer systems with an NPC station even when the route gets longer.

Is there a button to start the calculation?

No. The Capsuleers.App Jump Planner computes the route as soon as both systems are set, and again whenever you change a system, a stop, the ship, the skills or the NPC station option.

How is jump fatigue calculated in EVE Online?

With CCP's rules: each jump sets an activation cooldown and adds fatigue based on the distance in light years times the hull's fatigue multiplier (1 for combat capitals, 0.25 for Black Ops, 0.1 for jump freighters and Rorqual), up to a 5-hour cap; the cooldown is capped at 30 minutes. The planner simulates them jump after jump, starting from the fatigue you enter or load from your character.

Can a capital jump into highsec?

No. Cynos cannot be lit in highsec, so no jump can land there. You can jump out of highsec, and the planner suggests the nearest system you can land in instead.

Why are wormhole systems and Pochven never used?

Jump drives cannot be used to reach or leave wormhole space, Pochven or Zarzakh, so the planner never routes through them by jump.

How much fuel will the route cost?

The Fuel one way tile gives the total isotopes and the round trip, and each card gives the fuel of that jump. Fuel depends on the hull (3,000 isotopes per light year on combat capitals, 700 on Black Ops, 8,200 to 10,000 on jump freighters) and on your fuel skills. Stargate legs burn no fuel.

Can I edit the computed route?

Yes. Alternatives swaps a stop for another reachable system, and Scan gates turns a jump into a stargate leg. Both rebuild the route from that point. You can also add Via stops before computing.

Do I need an account to use the jump planner?

No. The planner is public and works without signing in. Logging in with EVE only adds loading your current fatigue and sending the route to the in-game autopilot.