- Kills
- 138
- +0 in the last 90 days
- Losses
- 6
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 34.10B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 138
- Losses
- 6
- Danger Ratio
- 83%
- Final Blows
- 12
- Points
- 138
ISK
- Destroyed
- 34.10B
- Lost
- 1.09B
- Balance
- +33.01B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 17%
- Activity
- Inactive
Damage Dealt3.1M
Damage Ratio · 97%
Damage Taken103.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Experience is what you get when you didn't get what you wanted!
Rules of EVE
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt, empty your magazine!!
4. Overkill works.
5. If your attack is going really well, you will be ambushed.
6. Every thing is a trap..... every thing.
7. No plan survives the first contact with the enemy.
8. Five second bombs will blow up in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
Rules of EVE
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt, empty your magazine!!
4. Overkill works.
5. If your attack is going really well, you will be ambushed.
6. Every thing is a trap..... every thing.
7. No plan survives the first contact with the enemy.
8. Five second bombs will blow up in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.