- Kills
- 1
- +0 in the last 90 days
- Losses
- 2
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 6%
- ISK destroyed
- 40.6M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 2
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 40.6M
- Lost
- 691.0M
- Balance
- -650.4M
- ISK Efficiency
- 6%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken9.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallante - Thermal / Kinetic (Detectives do EM)
*** Damage type towards enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal (Thukker Thermal and Kinetic)
Dones - Passive drake works fine in lvl 4's
(\_/)
(o.0) ̿̿ ̿ ̿ ̿̿̿̿'̿'\̵͇̿̿\̪ "Dont come closer or THE BUNNY GET`S IT"
(> <)
* Pillage, then burn.
* Teamwork is essential, it gives them someone else to shoot at.
* Anything you do can get you shot, including nothing.
* If violence was your last resort, you failed to resort to enough of it.
* Mockery and deris
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallante - Thermal / Kinetic (Detectives do EM)
*** Damage type towards enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal (Thukker Thermal and Kinetic)
Dones - Passive drake works fine in lvl 4's
(\_/)
(o.0) ̿̿ ̿ ̿ ̿̿̿̿'̿'\̵͇̿̿\̪ "Dont come closer or THE BUNNY GET`S IT"
(> <)
* Pillage, then burn.
* Teamwork is essential, it gives them someone else to shoot at.
* Anything you do can get you shot, including nothing.
* If violence was your last resort, you failed to resort to enough of it.
* Mockery and deris