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Holger Mad5.00
Pilot

Holger Mad

CaldariCivire
Killboard
Kills
0
+0 in the last 90 days
Losses
12
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
12
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
3.98B
Balance
-3.98B
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken400.9K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Class 1 = (Faction) Hideaway or Drone Cluster
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde

Level 1 = (Faction) + Anomaly Class
Level 2 = (Faction) Hidden + Anomaly Class
Level 3 = (Faction) Forsaken + Anomaly Class
Level 4 = (Faction) Forlorn + Anomaly Class


Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive

Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal

SomeThing I copied and paste
Missile Damage
= Base Damage * MIN( MIN( Sig/ER,1 ) , (Sig/ER * EV/Vel)^( ln(drf) / ln(5.5) )

Sig = Target Signature Radius (Frigs take less damage than battleships)
ER = Missile Explosion Radius (The higher, the better)

EV = Missile Explosion Velocity (The higher, the better)
Vel = Target Speed

First module: 100% of stated value
Second module: 86.9% of stated value
Third module: 58.9% of stated value
Fourth module: 32.4% of stated value
Fifth module: 14.3% of stated value
Sixth module: 5.0% of stated value
Seventh module: 1.3% of stated value** Scanning info **

[Ultimate Missile Damage Formula]
= Base Damage * MIN( MIN( Sig/ER,1 ) , (Sig/ER * EV/Vel)^( ln(DRF) / ln(5.5) )

Sig = Target Signature Radius (Frigs take less damage than battleships)
ER = Missile Explosion Radius (The smaller, the better)

EV = Missile Explosion Velocity (The higher, the better