- Kills
- 0
- +0 in the last 90 days
- Losses
- 12
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 12
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 3.98B
- Balance
- -3.98B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken400.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Class 1 = (Faction) Hideaway or Drone Cluster
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde
Level 1 = (Faction) + Anomaly Class
Level 2 = (Faction) Hidden + Anomaly Class
Level 3 = (Faction) Forsaken + Anomaly Class
Level 4 = (Faction) Forlorn + Anomaly Class
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
SomeThing I copied and paste
Missile Damage
= Base Damage * MIN( MIN( Sig/ER,1 ) , (Sig/ER * EV/Vel)^( ln(drf) / ln(5.5) )
Sig = Target Signature Radius (Frigs take less damage than battleships)
ER = Missile Explosion Radius (The higher, the better)
EV = Missile Explosion Velocity (The higher, the better)
Vel = Target Speed
First module: 100% of stated value
Second module: 86.9% of stated value
Third module: 58.9% of stated value
Fourth module: 32.4% of stated value
Fifth module: 14.3% of stated value
Sixth module: 5.0% of stated value
Seventh module: 1.3% of stated value** Scanning info **
[Ultimate Missile Damage Formula]
= Base Damage * MIN( MIN( Sig/ER,1 ) , (Sig/ER * EV/Vel)^( ln(DRF) / ln(5.5) )
Sig = Target Signature Radius (Frigs take less damage than battleships)
ER = Missile Explosion Radius (The smaller, the better)
EV = Missile Explosion Velocity (The higher, the better
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde
Level 1 = (Faction) + Anomaly Class
Level 2 = (Faction) Hidden + Anomaly Class
Level 3 = (Faction) Forsaken + Anomaly Class
Level 4 = (Faction) Forlorn + Anomaly Class
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Explosive
Mercenary - Kinetic, EM, Thermal & Explosive
Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
SomeThing I copied and paste
Missile Damage
= Base Damage * MIN( MIN( Sig/ER,1 ) , (Sig/ER * EV/Vel)^( ln(drf) / ln(5.5) )
Sig = Target Signature Radius (Frigs take less damage than battleships)
ER = Missile Explosion Radius (The higher, the better)
EV = Missile Explosion Velocity (The higher, the better)
Vel = Target Speed
First module: 100% of stated value
Second module: 86.9% of stated value
Third module: 58.9% of stated value
Fourth module: 32.4% of stated value
Fifth module: 14.3% of stated value
Sixth module: 5.0% of stated value
Seventh module: 1.3% of stated value** Scanning info **
[Ultimate Missile Damage Formula]
= Base Damage * MIN( MIN( Sig/ER,1 ) , (Sig/ER * EV/Vel)^( ln(DRF) / ln(5.5) )
Sig = Target Signature Radius (Frigs take less damage than battleships)
ER = Missile Explosion Radius (The smaller, the better)
EV = Missile Explosion Velocity (The higher, the better