- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 3.60
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 22
- Losses
- 17
- Efficiency
- 56%
- Danger Ratio
- 100%
ISK
- Destroyed
- 1.45B
- Lost
- 1.21B
- ISK Efficiency
- 54%
- Balance
- +231.0M
Solo
- Solo Kills
- 2
- Solo Ratio
- 9%
- Final Blows
- 8
- Points
- 22
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt1.6M
Damage Taken158.4K
Damage Ratio91%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Harmless PeopleSince Monday, 4 May 20150 Kills0 Losses
PerkoneSince Monday, 4 May 20150 Kills0 Losses
Sectatores PaxSince Tuesday, 28 April 20150 Kills0 Losses
PerkoneSince Thursday, 16 April 20150 Kills0 Losses
Room for ImprovementSince Saturday, 28 March 20150 Kills0 Losses
LEX UniversitySince Friday, 13 December 20135 Kills8 Losses
Sectatores PaxSince Sunday, 6 January 20130 Kills0 Losses
PerkoneSince Saturday, 5 January 20130 Kills0 Losses
Defensive ParameterSince Monday, 24 December 201217 Kills9 Losses
PerkoneSince Thursday, 20 December 20120 Kills0 Losses
Eagles and Swords of StarsSince Tuesday, 25 January 20110 Kills0 Losses
PerkoneSince Tuesday, 25 January 20110 Kills0 Losses
Defensive ParameterSince Saturday, 3 July 20100 Kills0 Losses
School of Applied KnowledgeSince Saturday, 3 July 20100 Kills0 Losses
In-game bio
Person positivity bias: A tendency to evaluate individuals more positively than the groups they compose.
If you are a member of a f*ckup corp, be them pirates, gankers or just a-holes, the above bias won't apply to you.
You are bad, and you should feel bad, and everyone knows this and hates you. Just so you know.
And deep down somewhere you know it too. You have that tingling feeling that you are bad. Yes, it makes you hyped, it makes you feel alive, but it also makes you less. With each step, you become less and less acceptable by yourself.
So you still want to be bad? Fine - judgement will find you in your very own mind.
Have fun fighting that.
If you are a member of a f*ckup corp, be them pirates, gankers or just a-holes, the above bias won't apply to you.
You are bad, and you should feel bad, and everyone knows this and hates you. Just so you know.
And deep down somewhere you know it too. You have that tingling feeling that you are bad. Yes, it makes you hyped, it makes you feel alive, but it also makes you less. With each step, you become less and less acceptable by yourself.
So you still want to be bad? Fine - judgement will find you in your very own mind.
Have fun fighting that.