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Sgt Rage-8.20
Pilot

Sgt Rage

CaldariDeteis
Killboard
Kills
6
+0 in the last 90 days
Losses
7
+0 in the last 90 days
46%
Efficiency
ISK Efficiency 81%
ISK destroyed
575.5M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
6
Losses
7
Danger Ratio
86%
Final Blows
3
Points
6

ISK

Destroyed
575.5M
Lost
134.7M
Balance
+440.9M
ISK Efficiency
81%

Solo

Solo Kills
1
Solo Ratio
17%
Avg Kills/Day
—

Other

NPC Losses
1
NPC Loss Ratio
14%
Activity
Inactive
Damage Dealt7.3K
Damage Ratio · 21%
Damage Taken27.5K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio



What is your favorite Sandwich?




*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mercenary - Thermal
Corpum - EM & Thermal
Drones - EM & Term
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5%
Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Personnel: 50% Kill, 50% Courier
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Complements of a random player's bio that
happened to be near me as I approached a
warpgate, Copy and paste it to your bio if ya like
and pass along this usefull information to another
passerby.


Agent LP reward Offers:
1.5K................................................+1 Atrribute Implants
9K.....................................................+2 Attribute Implants
10K............................................... +3 Atrribute Implants
15K..............................Special Cinnection Skill Books
100K..................................................Navy Issue Frigates
250K.................................................Navy Issue Cruisers
300K............................Multiple +3 Atrribute Implants
400K.............................................+4 Atrributes Implants
450K...............................................+5 Atributes Implants
500K................(+ rare tags) Faction battleships
600K..............................Pre-Built Faction Battleships
Damage type to protect against:
Angel - All
Amarr Navy - EM & Thermal
Blood - EM & Thermal
Caldary navy - Kinetic & Thermal
Gallente - Kinetic & Thermal
Guristas - Kinetic & Thermal
Khanid - EM & Thermal
Mercenary - EM & Thermal & Kin
Mordus - Kinetic & Thermal
Sansha - EM & Thermal
Serpentis - Kinetic & Thermal

Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
++ ECM ++
Caldari - Destabilizer
requency crystal ranges/cap mod
Radio +60%/-15%
Microwave +40%/-25%
Infrared +20%/-35%
Standard +0%/-45%
Ultraviolet -12.5%/-35%
X-Ray -25%/-25%
Gamma -37.5%/-15%
Multifrequency -50%/0%
Helpful Links
http://evegeek.com/
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