- Kills
- 1
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 4
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 0
- Lost
- 4.3M
- Balance
- -4.3M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 1
- Solo Ratio
- 100%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt30
Damage Ratio · 1%
Damage Taken4.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
--------------
Damage types
--------------
Ammatar = EM/Thermal
Ammar navy = EM/Thermal
Angel's = Explosive/Kinetic
Blood Raider = Thermal /EM
Sansha = (EM)
Gallente = Kinetic/Thermal
Guristas = Kinetic/Thermal
Khanid Kingdom = EM/Thermal
Mercenary Commander = EM/Thermal
Mercenaries = Kinetic/Thermal
Minmatar = Explosive/Kinetic
Mordu's legion = EM/Thermal/ (Kinetic)
Rouge Drones = (EM)
Seven = (Thermal)
Serpentis = (Kinetic)
EoM = (Kinetic)
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Triglavian Collective - Explosive / Thermal
Damage type least resisted by enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood Raiders - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Republic - Thermal
Drones - EM
Stacking penalties
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Ship Sensor Types
Minmitar - Ladar
Amarr - Radar
Gallente - Magnometric
Caldaris - Gravimetric
Trade
Jita IV - Moon 4 - Caldari Navy Assembly Plant
Amarr VIII (Oris) - Emperor Family Academy
Rens VI - Moon 8 - Brutor Tribe Treasury
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Hek VIII - Moon 12 - Boundless Creation Factory
Site's
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Damage types
--------------
Ammatar = EM/Thermal
Ammar navy = EM/Thermal
Angel's = Explosive/Kinetic
Blood Raider = Thermal /EM
Sansha = (EM)
Gallente = Kinetic/Thermal
Guristas = Kinetic/Thermal
Khanid Kingdom = EM/Thermal
Mercenary Commander = EM/Thermal
Mercenaries = Kinetic/Thermal
Minmatar = Explosive/Kinetic
Mordu's legion = EM/Thermal/ (Kinetic)
Rouge Drones = (EM)
Seven = (Thermal)
Serpentis = (Kinetic)
EoM = (Kinetic)
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Triglavian Collective - Explosive / Thermal
Damage type least resisted by enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood Raiders - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Republic - Thermal
Drones - EM
Stacking penalties
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
Ship Sensor Types
Minmitar - Ladar
Amarr - Radar
Gallente - Magnometric
Caldaris - Gravimetric
Trade
Jita IV - Moon 4 - Caldari Navy Assembly Plant
Amarr VIII (Oris) - Emperor Family Academy
Rens VI - Moon 8 - Brutor Tribe Treasury
Dodixie IX - Moon 20 - Federation Navy Assembly Plant
Hek VIII - Moon 12 - Boundless Creation Factory
Site's
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum