- Kills
- 180
- +0 in the last 90 days
- Losses
- 69
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 76%
- ISK destroyed
- 43.30B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 180
- Losses
- 69
- Danger Ratio
- 91%
- Final Blows
- 69
- Points
- 180
ISK
- Destroyed
- 43.30B
- Lost
- 13.37B
- Balance
- +29.93B
- ISK Efficiency
- 76%
Solo
- Solo Kills
- 45
- Solo Ratio
- 25%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 9%
- Activity
- Inactive
Damage Dealt1.6M
Damage Ratio · 65%
Damage Taken858.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
150,000,000 = 1 AU
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
Security status:
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Stacking Penalties
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
6th mod: c(6) = 2.9989473% effectiveness
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
900,000,000 = 6 AU
1,050,000,000 = 7 AU
1,200,000,000 = 8 AU
1,350,000,000 = 9 AU
1,500,000,000 = 10 AU
1,650,000,000 = 11 AU
1,800,000,000 = 12 AU
1,950,000,000 = 13 AU
Security status:
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Stacking Penalties
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
6th mod: c(6) = 2.9989473% effectiveness