- Kills
- 18
- +0 in the last 90 days
- Losses
- 12
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 86%
- ISK destroyed
- 94.14B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 18
- Losses
- 12
- Danger Ratio
- 75%
- Final Blows
- 3
- Points
- 18
ISK
- Destroyed
- 94.14B
- Lost
- 15.66B
- Balance
- +78.47B
- ISK Efficiency
- 86%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 25%
- Activity
- Inactive
Damage Dealt952.8K
Damage Ratio · 45%
Damage Taken1.1M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** Agent LP reward Offers ***
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill
Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction
Battleships
----------------------------------
Hardeners to use
Angel: All
Amarr Navy: EM/Thermal
Gurista, Mordus, Gallente: Kinetic/Thermal
Blood: EM/Thermal
Sansha: EM/Thermal
Serpentis: Kinetic/Thermal
Mercenary: EM/Thermal/Kinetic
Caldari navy: Kinetic/Thermal
Khanid: EM/Thermal
Zazzmatazz : All
Mordus: Kinetic/thermal
Rogue Pirate: EM/Explosive/Kinetic
Odamian: Kinetic/therm
------------------------------------
Damage types to use
Angel: EM(shields) Explosive(Armor), or thermal all round
Amarr Navy: EM (shield) Explosive(Armor)
Mordus: EM (shield) Explosive(Armor)
Gurista: EM(shields) Explosive(Armor), Thermal/Kinetic all
round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal/Kinetic
Mercenary: Explosives
Caldari Navy: Explosives (Kine/Therm)
Khanid: EM(shields) Explosive(Armor)
Zazzmatazz: EM(shield)/Explosive(Armor)
Rogue Pirate: EM(shield)/Explosive(Armor)
Odamian: EM(shield)/Explosive(Armor)
-------------------------------------
Mission Types
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
--------------------------------------
Complexes: maxiumum ship allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship
--------------------------------------
Security Status loss for attacking players and such.
--------------------------------
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill
Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction
Battleships
----------------------------------
Hardeners to use
Angel: All
Amarr Navy: EM/Thermal
Gurista, Mordus, Gallente: Kinetic/Thermal
Blood: EM/Thermal
Sansha: EM/Thermal
Serpentis: Kinetic/Thermal
Mercenary: EM/Thermal/Kinetic
Caldari navy: Kinetic/Thermal
Khanid: EM/Thermal
Zazzmatazz : All
Mordus: Kinetic/thermal
Rogue Pirate: EM/Explosive/Kinetic
Odamian: Kinetic/therm
------------------------------------
Damage types to use
Angel: EM(shields) Explosive(Armor), or thermal all round
Amarr Navy: EM (shield) Explosive(Armor)
Mordus: EM (shield) Explosive(Armor)
Gurista: EM(shields) Explosive(Armor), Thermal/Kinetic all
round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal/Kinetic
Mercenary: Explosives
Caldari Navy: Explosives (Kine/Therm)
Khanid: EM(shields) Explosive(Armor)
Zazzmatazz: EM(shield)/Explosive(Armor)
Rogue Pirate: EM(shield)/Explosive(Armor)
Odamian: EM(shield)/Explosive(Armor)
-------------------------------------
Mission Types
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
--------------------------------------
Complexes: maxiumum ship allowed
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship
--------------------------------------
Security Status loss for attacking players and such.
--------------------------------